awesome-design
Awesome-Hexcrawl
Our great sponsors
awesome-design | Awesome-Hexcrawl | |
---|---|---|
1 | 6 | |
15,246 | 77 | |
- | - | |
0.0 | 0.0 | |
4 months ago | over 2 years ago | |
- | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-design
-
How to make nice looking designs when you are bad? Where can you find inspirations for layouts, colors, etc?
In addition to all these wonderful submissions, you might also want to check out : this repo and this one .
Awesome-Hexcrawl
-
Exploration system in RPGs
You're just looking for random encounter tables or a hex crawl though you may want to consider switching to being a player or using a GM-less RPG since you seem to be avoiding the sort of thing a DM should be enjoying: creating the world and presenting it to players.
-
Hacking the Hexploration
I am also creating an hexploration campaign, but I treat it more like a Mega-dungeon where each room is an hex and has 6 doors. This is more akin letting the players write the story themself creating multiple sidequests rather than following a major plot. I also prefer to use the 6 mile hex rather than the 12 one, so I can divide the day in more sections (and create more granular activities). I also divide each hex in 6 triangles for also more granular spatial features. I found many useful insight here: https://github.com/HextoryWorld/Awesome-Hexcrawl I think that having a table to generate the random encounters would be really interesting (something like in REVIEW: Old School Encounters Reference in the github link). Stuff like "why they are travelling", "what are their alignment/bonds/ideals/flaws", "at which distance the encounter takes places", "what are they doing when we encounter them". Just to make not every encounter a combat encounter. For some reason, I don't really like random encounters, as written they feels a time waste and I always want something more meaninful, like every random encounter provides something to the (side)plot. In practice, I prefer area (80%)+terrain(20%) based encounters, where the area is an area of influence of some point of interest, like goblins when near a settlement of goblins. And I try in some way to improvise something related relevant landmarks if I roll a terrain encounter.
-
Looking for GM resources for a hexcrawl
I really like this website: https://github.com/HextoryWorld/Awesome-Hexcrawl
-
What are your favorite hexcrawl mechanics?
Awesome Hexcrawl
-
Attempting to run a campaign using Hextml, Collaboration links not working.
I'm not sure I know about anything quite like it but can share an excellent source of resources. Might find something in there, I haven't checked out everything. https://github.com/HextoryWorld/Awesome-Hexcrawl
-
Awesome Hexcrawl
I've been working on a curated list of hexcrawl resources. You can check the list here: Awesome Hexcrawl. Let me know if you find useful. I'm open to suggestions to improve the list. Also contributions to bring to light exceptional hexcrawl resources are very welcome.
What are some alternatives?
awesome-android-ui - A curated list of awesome Android UI/UX libraries
awesome-ironsworn - An awesome list of awesome Ironsworn projects
glimpse-nx-design - Designs for Glimpse Image Editor and Glimpse NX
awesome-virtual-try-on - A curated list of awesome research papers, projects, code, dataset, workshops etc. related to virtual try-on.
ui-ux-designer-roadmap - Roadmap on becoming a UI/UX designer in 2017
awesome-game-engine-dev - Awesome list of resources for Game Engine Development.
Awesome-Design-Tools - The best design tools and plugins for everything 👉
magictools - :video_game: :pencil: A list of Game Development resources to make magic happen.
Fragmented - Android Fingerprint Authentication In Action
rpg_art - AI Generated RPG Art using Stable Diffusion 1.4 and 1.5
my-mac - Apps/CLIs/configs I use on macOS/iOS. Fish, Karabiner, Cursor.. [Moved to: https://github.com/nikitavoloboev/config]