awesome-avalonia
tauri
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awesome-avalonia | tauri | |
---|---|---|
6 | 469 | |
1,786 | 77,375 | |
7.9% | 3.0% | |
7.7 | 9.8 | |
7 days ago | 3 days ago | |
Rust | ||
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-avalonia
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AvaloniaUI: Create Multi-Platform Apps with .NET
WPF and Xamarin dev here who wrote a new (not ported) codebase on Avalonia.
- Avalonia has a guide just for people like you and me [1].
- Avalonia's flavor of XAML has small divergences from WPF that will have you hitting their docs often. There are some nice quality-of-life improvements, for example you can bind a Button click handler directly to a method without ICommand. The major concepts are the same e.g. data binding, dependency properties.
- Coming from WPF, it's possible you've used MVVM and dependency injection. You'd be going against a strong cultural grain to not use them in Avalonia. But I would be surprised if your WinForms app is architected remotely similarly, so it may be a design challenge extracting coherent ViewModels and properties from the ball of mud that many WinForms apps become.
- For macOS, read up on notarization [2] and, if you're publishing to the Mac App Store, the review process.
- I recommend starting with example apps (look in the Showcase) or with the Avalonia template solution which just runs out of the box.
- The Avalonia team iterates quickly. Expect to upgrade NuGets frequently, and don't get too far behind. There was recently a big jump from version 10 to 11. Good for you for starting after that.
- Not Avalonia specifically but if you're not used to .NET Core check out #nullable enable. Can't live without it now, but was confusing at first.
- Be sure to check out all of the official and community libraries [3]. I bet my design big on `ReactiveUI` and it's gone well.
[1] https://docs.avaloniaui.net/docs/get-started/wpf/
[2] https://docs.avaloniaui.net/docs/deployment/macOS
[3] https://github.com/AvaloniaCommunity/awesome-avalonia
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So Xamarin.Forms is close to end of support, while MAUI is not really production ready, what shall I do?
I hear you. We’ve a decent datagrid and a load of OSS components that you can find here.
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Open source project that use avalonia
You can see a lot here and, for example, here
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🤔 Thoughts on future of MAUI for desktop software? Comparing to WPF + personally weighing up "cross-platform desires" -vs- pragmatic productivity"
You can find more 3rd party controls here for example : https://github.com/AvaloniaCommunity/awesome-avalonia
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If you were going to build a cross plat app in 2022 from scratch which would you pick architecturally speaking
More about Avalonia production apps here.
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Modded games are the true last hurdle for Linux gaming
You could use Avalonia. This is xaml crossplatform and will be better supported than wpf. You can get the templates for dotnet new Avalonia. It's xaml, fast templates and there is a designer op github, can't fidn it atm. Some examples
tauri
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Tauri CRUD Boilerplate
Hi, dear Tauri! Long time no see. I published my first post, Developing a Desktop Application via Rust and NextJS. The Tauri Way almost a year ago. Since then, Tauri has become stronger. I'm happy about that! And now, I am very pleased to make a useful contribution to the Tauri community. As a full-stack developer, I frequently face situations where I need to start a DB-based UI project as fast as possible. It's stressful if I need to start the project from 100% scratch. I prefer to keep some boilerplates on hand, which will save me time and nerves and will be the subject of this article.
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Show HN: Floro – Visual Version Control for static assets and strings
Hey Thanks!
Just electron & vite. I might actually migrate off electron, Tauri (https://tauri.app/) seems to be getting more stable and it's gotten great reviews.
I think this is the boilerplate I used though https://github.com/cawa-93/vite-electron-builder.
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3D and 2D: Testing out my cross-platform graphics engine
Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.
To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.
IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.
On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?
[0]: https://github.com/WebAssembly/component-model/blob/main/des...
[1]: https://github.com/WebAssembly/component-model/blob/main/des...
[2]: https://tauri.app/
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Interview with Colin Lienard, Founder of GitLight
Welcome to the 2nd episode of our series “Building with Tauri”, where we chat with developers who build amazing projects and products using Tauri.
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Building W-9 Crafter
Tauri seemed like the "thing" I should switch to because everybody loves Rust (heh), and because it ships significantly smaller apps.
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Tauri + React + ShadcnUI
First of all, I will be using npm as my package manager but feel free to use whatever you prefer. Find more info here.
- Slint 1.5: Embracing Android, Improving Live-Preview, and Pythonic Slint
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
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Tauri - Rust, Js and Native Apps
Today I'm talking about Tauri! Do you know all the various tools that allow you to develop native applications starting from web languages? They often need an intermediate compilation, in the middle of which you end up encountering various problems not always transparent and directly solvable with a language mostly detached from native development. On the other hand, there's still the ease of developing attractive and easily usable interfaces, which are more difficult to develop with low level languages.
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Why Bloat Is Still Software's Biggest Vulnerability
I think Tauri is the most established framework using that approach
https://tauri.app
What are some alternatives?
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
Wails - Create beautiful applications using Go
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
neutralinojs - Portable and lightweight cross-platform desktop application development framework
managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
Jaya - Cross platform file manager application for Windows, Mac and Linux operating systems. (planned mobile support)
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
maui-linux - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
avalonia-dotnet-templates - Avalonia Templates for `dotnet new`
iced - A cross-platform GUI library for Rust, inspired by Elm