autarky
ink
autarky | ink | |
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1 | 164 | |
358 | 3,894 | |
- | 0.6% | |
2.6 | 0.0 | |
6 months ago | about 2 months ago | |
TypeScript | C# | |
MIT License | MIT License |
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autarky
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Ink: React for interactive command-line apps
I have built a CLI tool called Autarky a long long time back https://github.com/pranshuchittora/autarky.
Ink is great to get bare minimums up and running, but the capabilities are quite limited and you can't build full blown interactive dashboards with this like HTOP etc.
ink
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Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
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A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
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[1] https://www.inklestudios.com/ink/
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About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
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Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
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How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
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Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
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Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
What are some alternatives?
react-ionize - A React renderer for building your entire Electron app
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
devtools-ds - UI components, libraries, and templates for building robust devtools experiences.
RenPy - The Ren'Py Visual Novel Engine
blessed - A high-level terminal interface library for node.js.
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
hooks - FRP-ish / Reactive programming inspired by React hooks
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
bubbletea - A powerful little TUI framework 🏗
twinejs - Twine, a tool for telling interactive, nonlinear stories
clog - CLOG - The Common Lisp Omnificent GUI
godot-ink - Ink integration for Godot Engine.