audio_station
material-maker
audio_station | material-maker | |
---|---|---|
1 | 11 | |
2 | 3,197 | |
- | - | |
0.0 | 8.8 | |
over 1 year ago | 4 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
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audio_station
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Godot for GUI
Yeah I like Godot too for its GUI and it also works very well with signals. I made a couple MIT GUI projects, but https://github.com/boukew99/audio_station makes the most uses out of the GUI nodes.
material-maker
- GitHub - RodZill4/material-maker: A procedural textures authoring and 3D model painting tool based on the Godot game engine
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Is there a linux alternative to materialze?
Looks similar to Material Maker that works on Linux. https://github.com/RodZill4/material-maker
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Godot for GUI
Material Maker. A procedural textures authoring and 3D model painting tool. Opensource. https://github.com/RodZill4/material-maker
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Is it viable to use Godot to develop a Tool?
Material Maker for example, it's shader-based and I think it makes sense to use Godot. I also made shader-making tool, it's meant for games and if I use Godot that should make it integrate well.
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3D Asset Pipeline for Godot?
Procedural materials are either created in the Game engine directly, or with Tools like Adobe Substance Designer or Material Maker (free and open source, made with Godot). Material Maker exports directly to the Godot ready format .tres. Check out u/Arnklit youtube channel for a short playlist on Material Maker. If texture painting in Blender is too cumbersome for you, most game artists probably would use Adobes Substance Painter for texture painting. ArmorPaint is a Substance Painter alternative you can built yourself from source if you want to use it for free.
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Standalone applications: MaterialMaker, Pixelorama, Lorien (disclaimer: i'm the author)
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So many times...
There is https://github.com/RodZill4/material-maker which uses it for GUI so why not?
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Can't get emission to work
You can get a fixed build here (you'll have to be logged in on Github): https://github.com/RodZill4/material-maker/actions/runs/756532188
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Is making this type of software feasible in Godot? (complex non game development)
Material Maker (Procedural Material Authoring)
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I tried to make an improved tiler (thanks to u/RodZill4 for patience and help).
Like Scale X and Scale Y in your case, some parameters could be transformed into inputs "out of the box" by Material Maker per user request. I made a proposal to to this https://github.com/RodZill4/material-maker/issues/178
What are some alternatives?
godot-manager - A Project, Version and Addons/Plugins manager for Godot Game Engine.
ebsynth - Fast Example-based Image Synthesis and Style Transfer
gpro-circuitmaker
armortools - 3D Content Creation Tools
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
whiskers - A Visual Dialogue Editor made using the Godot Engine
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
SmartShape2D - A 2D Terrain Tool for Godot