WLED
arduinoFFT
WLED | arduinoFFT | |
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121 | 3 | |
849 | 523 | |
- | - | |
7.5 | 4.6 | |
7 months ago | 14 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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WLED
- WLED with Max4466/ESP32 question
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Switchale Audio Inputs (Line In/Mic/WiFi (LedFX)?
For line in, is the ADC really not that good on an ESP32? Or is the signal conditioning circuit shown on this page workable to get a reasonable output? https://github.com/atuline/WLED/wiki/Analog-Audio-Input-Options I notice that there is circuit diagram on the page for switchable analogue mic or line in on this page - but from what I've read the digital microphones are much better options.
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[Home Assistant] La meilleure façon d'automatiser le son réactif son sans microphone sur le nœud MCU
Je me trompe avec le son réactif Sound: [https://github.com/atuline/wled/releases/tag/0.10.1 )
- WLED SR, reacting without any sound by default too.
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Is it possible to use a "speaker audio cable bare wire" as a music input for wled?
Refer to this https://github.com/atuline/WLED/wiki/Analog-Audio-Input-Options
- Beat detection / sync for MSGEQ7 and FastLED
- SR WLED keep dropping mic out..
- WLED SR effects code
- Microphone/Sound Sensor? See comments
- old guy needs help lol
arduinoFFT
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What frequency range should I expect a FFT to work with when sampling at 16000 samples per second
When I run it through a 3rd party FFT routine (https://github.com/kosme/arduinoFFT), and then generate a test tone on my mobile, it works for frequencies between about 200Hz and 4000Hz.
- Sound reactive project, UK based
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ESP32-A2DP Security option / ie BT connection to require password?
/******************************************************************* Talking Unicorn ESP32 as a bluetooth speaker that tries to move the mouth in sync with the vocal audio Heavily Based on https://github.com/thingpulse/esp32-icon64-a2dp Modifications from the original sketch: - Updated to the most recent version of the bluetooth audio lib - Removed graphics - Added the threshold for moving the mouth Parts Used: ESP32 Adafruit Max 98357A I2S Amp I2S Amp Wiring: LRC = 25 BCLK = 26 DIN = 22 GAIN = G (different connections change the gain) If you find what I do useful and would like to support me, please consider becoming a sponsor on Github https://github.com/sponsors/witnessmenow/ Adapted by Brian Lough YouTube: https://www.youtube.com/brianlough Tindie: https://www.tindie.com/stores/brianlough/ Twitter: https://twitter.com/witnessmenow *******************************************************************/ // For ME ESP32 DEV MODULE as board // Original Codes header: /* MIT License Copyright (c) 2020 ThingPulse GmbH (B.L.: Do I leave this here?) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include // ---------------------------- // Additional Libraries - each one of these will need to be installed. // ---------------------------- #include "BluetoothA2DPSink.h" // Library to make the ESP32 act as a Bluetooth speaker // Think it needs to be installed through Github // https://github.com/pschatzmann/ESP32-A2DP #include // Library to do the FFT (seperating the audio into different freuencies) // Can be installed through the library manager // https://github.com/kosme/arduinoFFT BluetoothA2DPSink a2dp_sink; // FFT Settings #define NUM_BANDS 8 #define SAMPLES 512 #define SAMPLING_FREQUENCY 44100 // Threshold for moving the mouth #define VOCAL_CHANNEL 3 // Which band to base the vocal audio on #define VOCAL_THRESHOLD 7 // what threshold it needs to meet to be considered high. 8 is max arduinoFFT FFT = arduinoFFT(); int32_t peak[] = {0, 0, 0, 0, 0, 0, 0, 0}; double vReal[SAMPLES]; double vImag[SAMPLES]; QueueHandle_t queue; int16_t sample_l_int; int16_t sample_r_int; float amplitude = 200.0; uint32_t animationCounter = 0; int visualizationCounter = 0; int32_t lastVisualizationUpdate = 0; int servomove; void createBands(int i, int dsize) { uint8_t band = 0; if (i <= 2) { band = 0; // 125Hz } else if (i <= 5) { band = 1; // 250Hz } else if (i <= 7) { band = 2; // 500Hz } else if (i <= 15) { band = 3; // 1000Hz } else if (i <= 30) { band = 4; // 2000Hz } else if (i <= 53) { band = 5; // 4000Hz } else if (i <= 106) { band = 6;// 8000Hz } else { band = 7; } int dmax = amplitude; if (dsize > dmax) dsize = dmax; if (dsize > peak[band]) { peak[band] = dsize; } } Servo myservo; void renderFFT(void * parameter) { int item = 0; for (;;) { if (uxQueueMessagesWaiting(queue) > 0) { FFT.Windowing(vReal, SAMPLES, FFT_WIN_TYP_HAMMING, FFT_FORWARD); FFT.Compute(vReal, vImag, SAMPLES, FFT_FORWARD); FFT.ComplexToMagnitude(vReal, vImag, SAMPLES); for (uint8_t band = 0; band < NUM_BANDS; band++) { peak[band] = 0; } for (int i = 2; i < (SAMPLES / 2); i++) { // Don't use sample 0 and only first SAMPLES/2 are usable. Each array eleement represents a frequency and its value the amplitude. if (vReal[i] > 2000) { // Add a crude noise filter, 10 x amplitude or more createBands(i, (int)vReal[i] / amplitude); } } // Release handle xQueueReceive(queue, &item, 0); uint8_t intensity; for (byte band = 0; band < NUM_BANDS; band++) { intensity = map(peak[band], 1, amplitude, 0, 8); Serial.print(intensity); Serial.print(" | "); if (band == VOCAL_CHANNEL) { digitalWrite(5, (intensity >= VOCAL_THRESHOLD)); //the above is where we need to change this so it would work with a stepper or servo servomove = map(intensity,0,8, 0,90); myservo.write(servomove); } } Serial.println(""); if ((millis() - lastVisualizationUpdate) > 1000) { log_e("Fps: %f", visualizationCounter / ((millis() - lastVisualizationUpdate) / 1000.0)); visualizationCounter = 0; lastVisualizationUpdate = millis(); //hueOffset += 5; } visualizationCounter++; } } } void avrc_metadata_callback(uint8_t data1, const uint8_t *data2) { Serial.printf("AVRC metadata rsp: attribute id 0x%x, %s\n", data1, data2); } // Then somewhere in your sketch: void read_data_stream(const uint8_t *data, uint32_t length) { int item = 0; // Only prepare new samples if the queue is empty if (uxQueueMessagesWaiting(queue) == 0) { //log_e("Queue is empty, adding new item"); int byteOffset = 0; for (int i = 0; i < SAMPLES; i++) { sample_l_int = (int16_t)(((*(data + byteOffset + 1) << 8) | *(data + byteOffset))); sample_r_int = (int16_t)(((*(data + byteOffset + 3) << 8) | *(data + byteOffset + 2))); vReal[i] = (sample_l_int + sample_r_int) / 2.0f;; vImag[i] = 0; byteOffset = byteOffset + 4; } // Tell the task in core 1 that the processing can start xQueueSend(queue, &item, portMAX_DELAY); } } void setup() { Serial.begin(115200); pinMode(5, OUTPUT); myservo.attach(2); // The queue is used for communication between A2DP callback and the FFT processor queue = xQueueCreate( 1, sizeof( int ) ); if (queue == NULL) { Serial.println("Error creating the queue"); } xTaskCreatePinnedToCore( renderFFT, // Function that should be called "FFT Renderer", // Name of the task (for debugging) 10000, // Stack size (bytes) NULL, // Parameter to pass 1, // Task priority NULL, // Task handle 1 // Core you want to run the task on (0 or 1) ); a2dp_sink.set_avrc_metadata_callback(avrc_metadata_callback); a2dp_sink.set_stream_reader(read_data_stream); a2dp_sink.start("Puppet"); } void loop() { }
What are some alternatives?
FastLED-SoundReactive - Sound Reactive displays for FastLED
ESP32-A2DP - A Simple ESP32 Bluetooth A2DP Library (to implement a Music Receiver or Sender) that supports Arduino, PlatformIO and Espressif IDF
MSIRGB - Alternative to MSI Mystic Light for controlling motherboard LEDs, without the fixed 7 colour limitation.
esp32-icon64-a2dp - Stock firmware for the Icon64. Bluetooth speaker with graphical spectrum analyzer
LedFx - LedFx is a network based LED effect engine designed to deliver advanced real-time audio effects to a wide variety of devices.
ESP32-INMP441-Matrix-VU - And ESP32 powered VU matrix using the INMP441 I2S microphone
ESP32_FFT_VU - A spectrum analyzer VU meter for the ESP32 and a FastLED matrix
LedFx - LedFx is a network based LED effect controller with support for advanced real-time audio effects! LedFx can control multiple devices and works great with cheap ESP8266 nodes allowing for cost effectvice syncronized effects across your entire house!
WLED - Control WS2812B and many more types of digital RGB LEDs with an ESP8266 or ESP32 over WiFi!
led-mapper - An online tool to generate and visualize maps for irregular and/or gapped LED layouts, for use with FastLED, Pixelblaze and other libraries.
esp8266-fastled-webserver
AuroraDrop - RGB Matrix Audio Visualiser for ESP32