godot-click-through-transparent-window
A demo project for the Godot Engine that features a transparent window with click-through capability. (by atadenizoktay)
godot_open_star_fighter
A simple star fighter pilot game intended to be a starting point for the creation of other games. (by thelastflapjack)
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godot-click-through-transparent-window | godot_open_star_fighter | |
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1 | 1 | |
24 | 25 | |
- | - | |
2.3 | 4.8 | |
about 1 year ago | 11 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-click-through-transparent-window
Posts with mentions or reviews of godot-click-through-transparent-window.
We have used some of these posts to build our list of alternatives
and similar projects.
godot_open_star_fighter
Posts with mentions or reviews of godot_open_star_fighter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-31.
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Help with scene transitions and best practices
I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.