astro-float
api-guidelines
astro-float | api-guidelines | |
---|---|---|
5 | 32 | |
96 | 1,203 | |
- | 0.6% | |
8.9 | 3.3 | |
about 2 months ago | about 2 months ago | |
Rust | ||
MIT License | Apache License 2.0 |
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astro-float
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Has anyone worked on a math library before?
I am working on https://github.com/stencillogic/astro-float
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astro-float 0.6.6 arbitrary precision floating point library update
Since my last post announcing astro-float on Reddit it had several major updates:
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What's everyone working on this week (6/2023)?
I am working on astro-float. My goal is to write a procedural macro which, roughly speaking, given a precision, a rounding mode, and a math expression computes the correctly rounded result of that expression with desired precision.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.67]
Experience: I've been learning and writing Rust for more than 3 years. I have several crates published, my most prominent project so far is astro-float.
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Announcing arbitrary precision floating point numbers library.
I'd like to present a library that implements arbitrary precision floating point numbers: https://github.com/stencillogic/astro-float
api-guidelines
- Best practices for designing traits in public crates?
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Functional Options Pattern in Go and Rust
Just wanting to let this here for some further input: - https://rust-lang.github.io/api-guidelines/ - https://rust-unofficial.github.io/patterns/ - https://deterministic.space/elegant-apis-in-rust.html
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Hey Rustaceans! Got a question? Ask here (15/2023)!
The API guidelines will help you write nice APIs. Clippy will usually at least find some things, try running with -Wclippy::pedantic for a lot more messages. Also you can ask mentors for specific guidance. Hope that helps.
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Naming traits
There has been some previous discussion on this here: https://github.com/rust-lang/api-guidelines/discussions/28
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What is the proper guidance on using generics as parameters for an API
I'm currently writing an API and using the API guidelines book. On the Flexibility page, there's a section on using generics as function parameters to minimize assumptions. The issue that I'm having is that the only example it gives is std::fs::File::open. Specifically, I want to know what is the "standard" way to use generics as parameters?
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Prefixes in name and Reexports
I search up in the rust-api-guideline, but no luck finding something like this. There used to be an Organization according to this thread, but upon digging the repo commits, it was deleted by this commit. "We can reintroduce this section if we come up with a way to give firmer advice here."
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What are some good practices when writing rust?
public api of a library should follow Rust API Guidelines.
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astro-float 0.6.6 arbitrary precision floating point library update
API was made compliant with Rust API Guidelines.
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Picking Up Rust Before C With My Goals In Mind?
Finally, there's also the Little Book of Rust Books where you could look for tutorial materials or things like like Rust Design Patterns, Rust API Guidelines, and The Rust Performance Book. (See also rust-learning)
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Learning rust
Rust API Guidelines: If you're planning on building libraries or APIs in Rust, these guidelines provide recommendations for designing and presenting APIs in the language. They're written by the Rust library team, based on their experience building the Rust standard library and other crates in the ecosystem.
What are some alternatives?
nanorand-rs - A tiny, fast, zero-dep library for random number generation
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
steel - An embedded scheme interpreter in Rust
patterns - A catalogue of Rust design patterns, anti-patterns and idioms
xenon-ios - The public source and documentation for Xenon iOS tweak.
too-many-lists - Learn Rust by writing Entirely Too Many linked lists
twitch-chat-logger - A simple bot that constantly logs Twitch chat to a database
idiomatic-rust - 🦀 A peer-reviewed collection of articles/talks/repos which teach concise, idiomatic Rust.
bigfloat-bench - A benchmark of bigfloat libraries for Rust
rust - Empowering everyone to build reliable and efficient software.
otpee - A flexible HOTP/TOTP library for Rust!
gdnative - Rust bindings for Godot 3