Boost.Asio
RE2
Boost.Asio | RE2 | |
---|---|---|
20 | 49 | |
4,621 | 8,614 | |
- | 1.1% | |
8.6 | 8.9 | |
8 days ago | 21 days ago | |
C++ | C++ | |
- | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Boost.Asio
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How to synchronize access to application data in multithreaded asio?
Indeed looks like it, strand_executor_service.hpp is using a Mutex internally (otherwise it wouldn't make sense to me).
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how do i include header only libraries to my project.
as a side note, Asio is also released as an independent library without the boost stuff https://think-async.com/Asio/
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Any recommendations to use instead of Asio now that standalone version is dead?
Now that vinniefalco is going to kill off the asio standalone (see deprecate standalone ) and only support boost what would people then recommend to switch over to.
- Not young programmer wants to find source to liquidate gap in modern C++ knowledge.
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LumoclastFW 10 - Networking System
The ASIO framework can be found at https://think-async.com/Asio/ and the relevant license for its use is included in the GitHub repository in the Vendor/licenses directory.
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C++ 2D Game Development Stream 12 Notes
The library is found at https://think-async.com/Asio/.
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Multiplayer Networking Solutions
Asio Extracted from the much bigger Boost C++ library, it's apparently a really good networking library. As a bonus it also handles async / threads. Here's a really good video tutorial by OneLoneCoder
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My experience with C++ 20 coroutines
Yes: https://github.com/chriskohlhoff/asio/blob/master/asio/include/asio/coroutine.hpp
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Can anybody recommend a good place to gig hire software engineers?
Here's the main contributor to Asio. I looked at Asio's repository and this was the first guy.
- Ask HN: What are some examples of elegant software?
RE2
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C Is the Greenest Programming Language
Looking at the benchmark where C++ is worst compared to other languages, it's depending on the library used. I would guess if they used Google's re2 Regex library instead of Boost's, the result would be different.
https://github.com/google/re2
https://github.com/greensoftwarelab/Energy-Languages/blob/ma...
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what does this + do in the regular expression "(^A-Za-z)+"
That page says it just includes "some of the most common special characters", and following the link to the Examples page in turn includes a link to the full list.
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On a Great Interview Question
Python uses backtracking, so this probably isn't O(n), especially with the ability to choose the dictionary.
But with there are non-backtracking matchers which would make this O(n). Here's re2 from https://github.com/google/re2 :
>>> import re2
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RE2 VS hyperscan - a user suggested alternative
2 projects | 17 Mar 2023
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hyperscan VS RE2 - a user suggested alternative
2 projects | 17 Mar 2023
RE2 is a Google regular expression library
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Projects ideas to learn C++/OOP
google's regex library: https://github.com/google/re2
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Regex: is there a difference between * and {0,}, as well as + and {1,}?
I am currently working with Regex, specifically Re2, and was wondering if there is a real difference between the above expressions for repeated sub-regex.
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First release of SPVM::File::Spec - complex regular expressions, file tests, SPVM::Cwd, inheritance
I ported Google RE2, a regular expression library, to SPVM as Resource::Re2, and created SPVM::Regex, a wrapper for it.
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SPVM::File::Basename is released. This is the first module of SPVM using regular expressions.
I searched for I found that there is a Perl compatible regular expression called Google RE2. It is written in C++, and with Google RE2, I can use Perl-compatible regular expressions as a library.
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Ruby 3.2.0 Is from Another Dimension
Yes, but there is an interesting clarification here. RE2 has used the "caching" approach documented in the Ruby bug ticket linked for quite some time (since its birth?): https://github.com/google/re2/blob/954656f47fe8fb505d4818da1...
It is mentioned only briefly in Cox's article on regex matching in the wild. Look for the word "bitstate": https://swtch.com/~rsc/regexp/regexp3.html
I didn't know Perl had implemented this trick too.
The paper[1] cited in the Ruby bug ticket was published very recently. When I first read the Ruby bug ticket, I immediately wondered how they sidestepped the memory use problem. The paper's abstract seems to suggest there is some technique for doing so, as it rebuffs the idea of doing "full" memoization. Alas, I do not have access the paper. (Which is fucking ridiculous.)
[1]: https://ieeexplore.ieee.org/abstract/document/9519427
What are some alternatives?
libuv - Cross-platform asynchronous I/O
compile-time-regular-expressions - Compile Time Regular Expression in C++
libevent - Event notification library
semver.c - Semantic version in ANSI C
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
Boost.Signals - Boost.org signals2 module
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
libevil - The Evil License Manager
libev - Full-featured high-performance event loop loosely modelled after libevent
constexpr-8cc - Compile-time C Compiler implemented as C++14 constant expressions
Oat++ - 🌱Light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.
Cppcheck - static analysis of C/C++ code