artemis_CSharp
Artemis Entity System Framework ported to C# (by thelinuxlich)
SDL2
build2 packages for SDL2 library (by build2-packaging)
artemis_CSharp | SDL2 | |
---|---|---|
1 | 1 | |
339 | 0 | |
- | - | |
10.0 | 10.0 | |
over 4 years ago | over 2 years ago | |
C# | ||
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
artemis_CSharp
Posts with mentions or reviews of artemis_CSharp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-23.
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Sharing Saturday #472
Yeah, this is an old project of mine and figuring out where something goes wrong has been really difficult. The game is written in C# and I am using a port of the Artemis ECS. I think back when I stared this I was wowed ECS in general which is why I used it so heavily. It gives nice flexible code but can be very brittle if no clear rules are followed.
SDL2
Posts with mentions or reviews of SDL2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-23.
-
Sharing Saturday #472
Ah yes we have an attempt at packaging SDL that was started some time ago but it didnt progress because indeed it's quite hard to make work correctly. (for example there is a whole feature of build2 that have been added just to handle the way SDL2 is being configured, but we didnt get back to the package since)
What are some alternatives?
When comparing artemis_CSharp and SDL2 you can also consider the following projects:
golem - A roguelike game about modular bodies.
mypy - Optional static typing for Python
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.