armortools
nixos-configuration
armortools | nixos-configuration | |
---|---|---|
30 | 2 | |
3,061 | 3 | |
1.2% | - | |
9.5 | 0.6 | |
5 days ago | about 1 year ago | |
TypeScript | Nix | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
armortools
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3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
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Best practice workflow for importing objects from Blender to Unreal
A lot of people use Substance Painter (or other tools - thinking of trying out Armor Paint at some point) to make the textures separately after making the mesh and UVs in Blender. It's definitely possible to do texturing and so on within Blender as well, but I personally haven't found a good workflow for this yet for producing high-quality results.
- ArmorPaint | 3D PBR Texture Painting
- ArmorPaint and ArmorLab: Open-Source Alternative To Adobe Substance
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ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
This is the first large piece of (GUI) desktop software I've seen written in Haxe. Not that I've seen all software ever of course, just thought it was interesting.
Source: https://github.com/armory3d/armortools
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[Question] Free (or cheap) texture painting program like Procreate but for windows? Basically something that allows for more artistic freedom.
May I suggest Armory Painter (https://armorpaint.org)
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
One of the best examples of this is Armorpaint an open source texture painting tool.
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Texturing Programs
ArmorPaint - haven't used that one, but it looks promissing
- Armorpaint: Cross-Platform 3D PBR Texture Painting Software
nixos-configuration
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ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
v0.9 might have changed a thing or two, but my experiences:
- irritating camera controls, difficult to account for unit scales outside of unity/unreal expectations (good luck painting something measured in HU), overall anaemic 3d viewport
- file loads block the whole app so have fun importing 8192x8192 textures
- good luck getting the results you want out of half the tools
- layer system is truly baffling
- overall doesn't feel like an alpha but a pre-alpha. charging for the binaries isn't charging for a piece of software worth $19; it's charging to not be forced to install visual studio on your windows machine. if you are on nixos, a ready-made nix expression [1] exists to let you take it out for a spin
- armorpaint being as miserable as it was let me to discover layer painter for blender [2] which is an infinitely superior experience and you can patch things into the shader workflows you've already accounted for in blender
[1] https://github.com/Shou/nixos-configuration/blob/f64a89d4631...
[2] https://github.com/joshuaKnauber/layer_painter
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Help: rust-analyzer in shell.nix
My COC settings: https://github.com/Shou/nixos-configuration/blob/master/config/nvim/coc-settings.json
What are some alternatives?
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
zui - Immediate Mode User Interface
Meshroom - 3D Reconstruction Software
nixpkgs-mozilla - Mozilla overlay for Nixpkgs.
mypaint - MyPaint is a simple drawing and painting program that works well with Wacom-style graphics tablets.
Kha - Ultra-portable, high performance, open source multimedia framework.
jspaint - 🎨 Classic MS Paint, REVIVED + ✨Extras
layer_painter - Repository for the blender Layer Painter addon
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite