argos3
cartridge
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argos3
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How to start coding for swarm robots?
Do check out these options (personally I’ve used these) 1. Buzz: https://the.swarming.buzz 2. Argos: https://github.com/ilpincy/argos3
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My career development plan
You can do AI by relying on a library that is effectively a black box and yet make the result useful to other users. Recently I made a web interface for Argos3 (swarm robotics framework https://www.argos-sim.info ) and I do not know how it works. I understand in principle (write the code for a robot, define how many such robots run, how many ticks, start the simulation, study the output) but that is it, a very high level (some would say superficial) level. Yet, by providing a web interface (using Docker and Observable) I facilitated the research process. Did I do any AI? To somebody familiar with Argos3, no, to pretty much anyone else, yes.
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C++ and Robotics.
Simulation is a strong choice too. ARGoS, Actin, Webots, Gazebo and V-Rep are some examples. A simulation will give you the opportunity to use some robots in different environments (with a lot of configurations). Gazebo has a big community and documentation, V-Rep is the more powerful one (and my pick).
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What's a self hosted tool you'd like me to build?
How? Encapsulating the "core" part in an HTTP API. For example I don't write C++ and I don't even know much about swarm robotics. Yet to help a group of researchers I wrote a short NodeJS server for Argos3 https://github.com/ilpincy/argos3 that allowed few functions, in particular starting a simulation and get the results back. I did so naively at first and then in order to get faster feedback tinkered with server-sent events. This allowed me to connect an interface like ObservableHQ in JavaScript or Jupyter Notebooks in Python (but can also be JS, Julia, etc) by providing that API and results via HTTPS.
cartridge
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RomM - Retro games library manager
That sounds awesome. Yeah, the only other project I’ve had my eyes on that is like this is Cartridge. It’s in development but doesn’t have an official release yet.
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Simple System for asset management
Not sure if Cartridge has a public view or even a borrow system. But worth a look https://github.com/jamjnsn/cartridge
- Selfhosted "Game Shelf" like jellyfin or retropie?
- Cartridge (Github) is a self-hosted game browser with file download and auto-import of metadata
- Looking for a video game dashboard program
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Selfhosted Game Collection Tracker
i'm very slowly working on something like this. turns out it's hard to finish projects. anyways if youre interested in contributing or basing something off an existing project here it is: https://github.com/jamjnsn/cartridge
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What's the biggest missing piece of the puzzle in the self-hosted universe?
I would really love a way to manage my game library neatly and simply. No need for remote play; just game management. This project was pretty much exactly what I was hoping for but looks to have been abandoned.
- What's a self hosted tool you'd like me to build?
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Game library management
I just found this : https://github.com/jamjnsn/cartridge
What are some alternatives?
Pi.Alert - WIFI / LAN intruder detector. Check the devices connected and alert you with unknown devices. It also warns of the disconnection of "always connected" devices
Gamearr
webots - Webots Robot Simulator
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
gazebo-classic - Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
monolithic - A monolithic lancache service capable of caching all CDNs in a single instance
media-manager-stack
hammond - Self hosted vehicle and expense management system. Like Clarkson, but better
Statping - Status Page for monitoring your websites and applications with beautiful graphs, analytics, and plugins. Run on any type of environment.
koillection - Koillection is a self-hosted service allowing users to manage any kind of collections.
github-backup - Using docker to backup github repo
calibre - The official source code repository for the calibre ebook manager