arcomage-hd
arcomage
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arcomage-hd | arcomage | |
---|---|---|
6 | 1 | |
102 | 10 | |
0.0% | - | |
0.0 | 5.7 | |
about 1 year ago | 5 months ago | |
TypeScript | C# | |
MIT License | MIT License |
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arcomage-hd
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Arcomage remake that works seamlessly through your browser.
I've increased the probabilites of attacking cards. It's now easier to attack and win by destroying opponent's tower. However, I think it actually becomes harder generally, because the computer AI always slightly prefers attacking over defending, but was probably bottlenecked by the low number of attacking cards, which I have just increased.
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Arcomage fan-remake is still under development! Sorry for radio silence.
I use MIT license as well - for every image made by me, all code written by me, I released them under MIT. What I meant is that the images and text that are copied from 3DO's Arcomage are not owned and can't be licensed by us, and should be considered "fairly used" IMO. I mentioned the licensing thing also partly in response to what you said above "[...]UbiSoft did not buy the rights to Arcomage, this gives complete freedom to the community[...]", I don't see "complete freedom" is correct here. But yeah, chance authors of non-commercial opensource fan-remakes of abandonware get into legal issue is almost zero. Anyway, if I were you, maybe I'd not write a long, paranoid license file like Arcomage HD, but I'd at least state something like "The assets, text and other copyrightable elements of the original game are copyrighted by The 3DO Company" in the last section of the README. It's not only legal stuff but also courtesy or a tribute to 3DO and original authors I guess. It's up to you though.
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I made an open source 3D card game "ArcoMage HD". vs AI or multiplayer; TypeScript React Redux RxJS Sass; CSS-based anim (no rAF no canvas); PWA; desktop & mobile screens; WebRTC w/o server; 11 languages. It's a remastered clone of an old minigame inside Might and Magic of 3DO & NWC
It also has an Electron Desktop app in Windows but that's merely a Chromium browser-like wrapper that visits arcomage.github.io. Usually you don't need it. Use your browser to enjoy the PWA game that can be played offline.
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ArcoMage HD: I made a web-based open-source clone of the card game. EN, FR, DE, ZH-Hans, ZH-Hant fully available, with 5 other lang translation in progress. React-based stack and runs in modern browser, see github.com/arcomage/arcomage-hd for details
Some update of ArcoMage HD: since the initial alpha release, I've added surrender feature for some rare situation, fixed several bugs including negative resources and new game that crashes the program. With the help of Google Translate, DeepL, original MMVIII's Arcomage images & OCR, I completed the Spanish & Italian translations despite zero knowledge of the languages. I also extracted localized tavern names and location names in all ten languages.
arcomage
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Arcomage fan-remake is still under development! Sorry for radio silence.
Since the project is open source, you can compile your own version using Godot 3.3.X, the alpha version 0.2 posted in the repository is incomplete, and I cannot recommend it for the game. I will post the current alpha version 0.3 there soon™. I need to tidy up the code, and bring some things to mind. If you want to test builds - please contact me, I will be very grateful to you. Also, if you know languages other than English or Russian and want to start translating the game into your language - just contact me, I can share you a table with lines from the game.
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