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arcomage-hd
Web-based, free and open source, remastered 3D clone of 3DO/NWC's 2000 card game Arcomage. 13 languages. Desktop or mobile Android iOS. Online or offline PWA. Against AI or Multiplayer (w/o server). 🧝👾🃏 (ts+react+redux+rxjs, CSS-based anim, WebRTC)
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
I use MIT license as well - for every image made by me, all code written by me, I released them under MIT. What I meant is that the images and text that are copied from 3DO's Arcomage are not owned and can't be licensed by us, and should be considered "fairly used" IMO. I mentioned the licensing thing also partly in response to what you said above "[...]UbiSoft did not buy the rights to Arcomage, this gives complete freedom to the community[...]", I don't see "complete freedom" is correct here. But yeah, chance authors of non-commercial opensource fan-remakes of abandonware get into legal issue is almost zero. Anyway, if I were you, maybe I'd not write a long, paranoid license file like Arcomage HD, but I'd at least state something like "The assets, text and other copyrightable elements of the original game are copyrighted by The 3DO Company" in the last section of the README. It's not only legal stuff but also courtesy or a tribute to 3DO and original authors I guess. It's up to you though.
Since the project is open source, you can compile your own version using Godot 3.3.X, the alpha version 0.2 posted in the repository is incomplete, and I cannot recommend it for the game. I will post the current alpha version 0.3 there soon™. I need to tidy up the code, and bring some things to mind. If you want to test builds - please contact me, I will be very grateful to you. Also, if you know languages other than English or Russian and want to start translating the game into your language - just contact me, I can share you a table with lines from the game.
I've tried many upscaling tools/algorithms and ended up with waifu2x (Win GUI version). Maybe there's better algorithm for photos, but for manga/comic/oil painting-like graphics (including Arcomage card and background images), waifu2x works perfectly. You seem to have upscaled the card and bg images as well, not sure what tool did you use.
I've tried many upscaling tools/algorithms and ended up with waifu2x (Win GUI version). Maybe there's better algorithm for photos, but for manga/comic/oil painting-like graphics (including Arcomage card and background images), waifu2x works perfectly. You seem to have upscaled the card and bg images as well, not sure what tool did you use.
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