aquamam
baller2vec
aquamam | baller2vec | |
---|---|---|
3 | 4 | |
1 | 62 | |
- | - | |
3.6 | 0.0 | |
8 months ago | over 2 years ago | |
Python | Python | |
MIT License | MIT License |
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aquamam
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DeepVoxels: Learning Persistent 3D Feature Embeddings
This paper is near and dear to my heart because I saw the presentation at the first and only machine learning conference I've ever attended (thanks a lot, ICML, NeurIPS (x2), and ICLR!). It's a neural rendering approach that precedes NeRF, but you can see some similarities (even more so in the follow-up paper about "Scene Representation Networks"). Sitzmann and co-authors also published a paper about using sinusoidal activations in implicit representation models at NeurIPS 2020, the same conference where the "Fourier Features" paper (which has many of the same authors as the NeRF paper) was also presented. It's always interesting to me to see how ideas in science often pop-up at the same time from different researchers (e.g., attention).
- AQuaMaM: An Autoregressive, Quaternion Manifold Model for Rapidly Estimating Complex SO(3) Distributions
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[R] AQuaMaM: An Autoregressive, Quaternion Manifold Model for Rapidly Estimating Complex SO(3) Distributions
Code for the paper can be found here.
baller2vec
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DeepVoxels: Learning Persistent 3D Feature Embeddings
This paper is near and dear to my heart because I saw the presentation at the first and only machine learning conference I've ever attended (thanks a lot, ICML, NeurIPS (x2), and ICLR!). It's a neural rendering approach that precedes NeRF, but you can see some similarities (even more so in the follow-up paper about "Scene Representation Networks"). Sitzmann and co-authors also published a paper about using sinusoidal activations in implicit representation models at NeurIPS 2020, the same conference where the "Fourier Features" paper (which has many of the same authors as the NeRF paper) was also presented. It's always interesting to me to see how ideas in science often pop-up at the same time from different researchers (e.g., attention).
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[R] Grouping NBA players into archetypes
You might be interested in my baller2vec work. It's not exactly what you want because I wasn't using statistics, but the model learned pretty interesting player embeddings simply by predicting the trajectory of the ball in each frame given the players' and ball's past trajectories (essentially, it's an LBM—a large basketball model—instead of an LLM).
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[D] The reviews and my rebuttals for my rejected ICML and NeurIPS submissions
To increase transparency about the review process, and in the hopes that it might help others shape their papers/rebuttals, I'm sharing the reviews and my rebuttals for my ICML submission of baller2vec, my NeurIPS submission of baller2vec, and my NeurIPS submission of baller2vec++, each of which was rejected.
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[R] baller2vec: A Multi-Entity Transformer For Multi-Agent Spatiotemporal Modeling
Code for the project can be found here.
What are some alternatives?
openpifpaf - Official implementation of "OpenPifPaf: Composite Fields for Semantic Keypoint Detection and Spatio-Temporal Association" in PyTorch.
baller2vecplusplus - A look-ahead multi-entity Transformer for modeling coordinated agents.
Hierarchical-Localization - Visual localization made easy with hloc
ailia-models - The collection of pre-trained, state-of-the-art AI models for ailia SDK
SuperGluePretrainedNetwork - SuperGlue: Learning Feature Matching with Graph Neural Networks (CVPR 2020, Oral)
DeepLabCut - Official implementation of DeepLabCut: Markerless pose estimation of user-defined features with deep learning for all animals incl. humans
AI-basketball-analysis - :basketball::robot::basketball: AI web app and API to analyze basketball shots and shooting pose.