android.cr
dragonruby-game-toolkit-contrib
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android.cr | dragonruby-game-toolkit-contrib | |
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1 | 15 | |
22 | 190 | |
- | 1.1% | |
0.0 | 6.0 | |
over 7 years ago | about 1 month ago | |
Crystal | Ruby | |
- | MIT License |
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android.cr
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Flappy Bird clone written in 360 lines of Ruby (DragonRuby Game Toolkit). Link to playable game + source in the comments.
Also platform wise CrystalLang is striving in the opposite direction: it started as a language focussed to run natively on servers or desktops. But since it's based on LLVM, people also want to have things like Android support and WebAssembly support.
dragonruby-game-toolkit-contrib
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DragonRuby Game Toolkit - Tech demo showing what Ruby is capable of: lighting, camera movement/parallax, physics and collision, all at 60 fps.
It’s a combination of the following sample apps: 1. Axis align bounding box collision 2. Simple camera 3. Lighting
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DragonRuby Game Toolkit - Game development gives such a different realm of problems to solve that you just don't see with app dev. I'd encourage y'all to give it a try (it's extremely rewarding). Here's an example.
The Indie and Pro version of DR let you create your own C Extensions. These sample apps guide you through the process step by step.
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I notice that there aren't many gaming engines that support Ruby script. I'm considering working on a more manageable project that will incorporate MRuby into the Love engine.
What we can safely open source is here (we try to expand this repo as much as we can): https://github.com/DragonRuby/dragonruby-game-toolkit-contrib
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With RubyConf 2022 around the corner, I added a bit more polish to DragonRuby's tech demo. Hope y'all can make it out to my talk where I'll be showing this off :-)
DragonRuby is awesome to work with. They’ve put together tons of super useful samples: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/tree/master/samples
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To celebrate the 3-year anniversary of DragonRuby Game Toolkit (and 8 years as an Indie game dev), I'm making the game engine free for the next 3 days. Tips for succeeding as an Indie in the comments too.
There are some sample apps that show how to make buttons, so most guis would be a combination of using sprites and testing for click events. The tricky part is gonna be a fully functional text box. The dragonruby heads up display has one and the machinery to get that to work is here. A few people on the Discord server have actually pulled this off and have created toy IDEs with it ha.
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With RubyKaigi 2022 kicking off, I've made DragonRuby Game Toolkit free. Hope you enjoy and feel free to AMA about the engine.
We have a bullet hell sample app :-) https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/tree/master/samples/99_genre_arcade/bullet_hell
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Ruby rendering 4K scenes with physics at 60fps - DragonRuby Game Toolkit (link to source code in the comments)
The full implementation is ~350 lines of code. Here's the source.
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Soft body physics in Ruby (DragonRuby Game Toolkit) :-)
It might help to start with a simpler example. This is Pong written with the same structure. The general theme is to start simply and introduce abstraction at the “last responsible moment” as opposed to upfront: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/blob/master/samples/99_genre_arcade/pong/app/main.rb
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Ruby is good for the soul. Have fun with it. That's the most important thing. Build a game. Here's one I'm working on (source code + playable link in the comments).
There are a ton of sample apps you can go through here: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/tree/master/samples
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Flappy Bird clone written in 360 lines of Ruby (DragonRuby Game Toolkit). Link to playable game + source in the comments.
Working src link: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/blob/master/samples/99_genre_arcade/flappy_dragon/app/main.rb
What are some alternatives?
crystal - The Crystal Programming Language
MacRuby - MacRuby is an implementation of Ruby 1.9 directly on top of Mac OS X core technologies such as the Objective-C runtime and garbage collector, the LLVM compiler infrastructure and the Foundation and ICU frameworks.
dragon-game - Dragon Vs Dragon Game
minigl - A minimal Game Library built on top of the Gosu gem.
dragonruby-zif - Zif: A Drop-in Framework for DragonRuby GTK
mrbweb-v - A test project that uses mruby to improve the processing of binary code.
drsims - Various physics simulations with DRGTK
mrb-api - Use the rest api to generate json from mrb functions.
Taylor - A simple game engine built using raylib and mruby
stb - stb single-file public domain libraries for C/C++
ruby - The Ruby Programming Language