TicTacToe
Connect-4
TicTacToe | Connect-4 | |
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3 | 1 | |
4 | 6 | |
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2.0 | 0.0 | |
9 months ago | almost 3 years ago | |
Python | Python | |
MIT License | The Unlicense |
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TicTacToe
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Neural networks fundamentals with Python – a guide to implementing your first neural network from scratch
I have a similar ML library for a generic NN made from scratch, with many parameters to customize it, I just finished it last week, I also mostly based myself in the 3b1b videos.
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I created an AI for Super Hexagon based on Distributional RL. And I dare to call it superhuman :D
Also, does this have a particular reason? I've seen this in GAE-implementations but never for DQL.
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HELP! Stuck with a reinforcement learning experiment.
I built a general purpose basic ML library that creates a Neural Network (only DENSE layers), saves and loads the weights into a file, does forward propagation and training (optimization of weights and biases) using SGD (code here). I tested the ML library with the XOR problem to make sure it worked fine (code here).
Connect-4
What are some alternatives?
Tic-Tac-Toe - Tic-Tac-Toe in terminal
Balloon-Shooter-Game-Python - Implementation of Balloon Shooter Game in Python
AI.NeuralNetwork - Neural Network
Dino-Game-AI - A simple pygame dino game which can also be trained and played by a NEAT AI
TensorLayer - Deep Learning and Reinforcement Learning Library for Scientists and Engineers
OG-Snake-Game - The Original Snake Game. Maneuver a snake in its burrow and earn points while avoiding the snake itself and the walls of the snake burrow.
py-Tic-Tac-Toe - An implementation of Tic Tac Toe in the console, with AI opponents.
Pico-Escape-Room - Raspberry Pi Pico Escape Room game.
IntroDLPython - This repository is updated by a number of introductory projects to deep learning with Python.
AIdventure_Server - The server on which connects AIdventure game.
neuro-symbolic-sudoku-solver - ⚙️ Solving sudoku using Deep Reinforcement learning in combination with powerful symbolic representations.
crispy - Crispy is a machine-learning algorithm to make video-games montages efficiently. It uses a neural network to detect highlights in the video-game frames