alu_cores
By wn2000
alu_cores | sauce_factory | |
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10 | 9 | |
3 | 6 | |
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0.0 | 6.2 | |
6 months ago | 6 months ago | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
alu_cores
Posts with mentions or reviews of alu_cores.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-10.
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How to manage games that won't load?
For best results, I recommend this MAME2003+ core: https://github.com/wn2000/alu_cores/releases/tag/mame2003_plus_aarch64_20211108
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Where to find .so emulator core ?
The most robust core is MAME2003+. It's the one used for most of the games which come with the ALU and several users have built improved versions. I'd use this one from u/walknight : https://github.com/wn2000/alu_cores/releases/tag/mame2003_plus_aarch64_20211108
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Baraduke won't start up
For posterity, I checked the original UCE from the COX v5 pack. It ran. So then I rebuilt it with the latest core from here using both the original AddOn Tool and the much better tool created by /u/meepowl. Both of those ran as well.
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Save state in saUCE V5.
Pull the UCE that won't save from your drive, extract the contents to a folder, and rebuild the UCE from the contents. If the game is using a MAME2003+ core, replace the original .so file with this one: https://github.com/wn2000/alu_cores/releases/tag/mame2003_plus_aarch64_20210521.4
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UCE Tool Beta 2
Take a look at this for proper syntax and config options: https://github.com/wn2000/alu_cores/blob/main/mame2003-plus.md
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Trying To Find Some Cheat Sauce To Go With My Burgers
Could you post instructions on softreset? I tried burgertime , using cheat.dat from https://raw.githubusercontent.com/libretro/mame2003-libretro/master/metadata/cheat.dat and latest mame core from https://github.com/wn2000/alu_cores/
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Art of fighting 1 Trouble.
It's due to yet another incompatibility of the built-in retroplayer with the libretro cores. Try the latest mame2003-plus core here, where I've put in a workaround. FBAlpha/FBNeo may also work.
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AGP button layout fix?
Here is a link to the core. https://github.com/wn2000/alu_cores/releases/tag/mame2003_plus_aarch64_20210521.4
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ALU Cores: configuration?
Good question. Please take a look here: https://github.com/wn2000/alu_cores/wiki#when-building-a-uce-how-do-i-change-default-core-options
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Updated mame2003_plus and FBNeo cores (ALU 1.0 only atm)
So, if you have One saUCE running which uses RetroArch, or just want to test your luck to see if latest retroplayer fixes the issue (I doubt it), you can grab the cores from here. I plan to put future builds, if any, on the same site.
sauce_factory
Posts with mentions or reviews of sauce_factory.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-12.
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advanced config button remapping problems
There can be multiple solutions: 1. Map it with RetroArch on PC, then put the generated .cfg file inside the UCE with the new UCE tool. 2. Directly edit the .cfg file inside the UCE to make it right. For mame2010 and later, the .cfg file is in XML format, so it's easier to figure out what to change there. For mame2003, however, the .cfg file is in a binary format with no documentation. I studied the code for a bit and wrote a (very user-unfriendly) script here, so you can dump the .cfg to json, then edit the json, then repack the json into .cfg. I've suggested to u/meepowl that maybe he can create a UI for that.
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Battlezone - green vs monochrome
3. Download and unzip the premade save partition from https://github.com/wn2000/sauce_factory/raw/master/recipes/AddOn_BattleZone/save.zip , to get save.bin
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How does the Windows Addon Tool create squashfs and ext4 filesystems
Now you mention inclusion of a custom save partition (inc retroplayer.ini) I can't see where this is done in build_uce.sh. It creates a new ext4 image and inserts work and upper dirs (lines 105-107) then either replaces it with a custom ext4 image from a save.zip file (123-127) or keeps the fresh one.
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Batch creation of UCEs for Legends Ultimate
There is also this: https://github.com/wn2000/sauce_factory/
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Building saUCE with MAME artwork
Just want to share what can be done with MAME's artwork feature. For details please visit https://github.com/wn2000/sauce_factory and look for recipes Sky Diver and Asteroids Deluxe.
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Trying To Find Some Cheat Sauce To Go With My Burgers
I just checked in a recipe for BurgerTime at https://github.com/wn2000/sauce_factory . Please read the instructions there to build the UCE.
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saUCE Factory on github
# First clone the repo git clone https://github.com/wn2000/sauce_factory cd sauce_factory # define some env variables to point to your directory holding romsets and cores export COREDIR=/my/cores export ROMDIR=/my/roms # finally make make
What are some alternatives?
When comparing alu_cores and sauce_factory you can also consider the following projects:
mame2003-plus-libretro - Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
ultimate_addon
FBNeo - FBNeo - We are Team FBNeo.
alu_auto_builder - For batch building addon roms/carts for the AtGames Legends Ultimate