alsa-utils
apulse
alsa-utils | apulse | |
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1 | 9 | |
181 | 607 | |
2.2% | - | |
8.1 | 0.0 | |
4 days ago | 29 days ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
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alsa-utils
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Why is the Alsa daemon a thing?
Ah - and the commit:
apulse
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Would ALSA + alsamixer + apulse Suite Me/My Use Case?
Most of my audio comes from Firefox, Steam, and other random miscellaneous programs. I'm wondering if I can rely on apulse for this? If I need to do some configuration that's more than okay, but if it's super buggy or hardly works then it's not worth the trouble. If anyone has experience with apulse I would love to hear more about it.
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Switching the Linux graphics stack from GLX to EGL
I read this and my first thought is "oh shit, is Firefox about to stop working?"
some of us like our software to be stable and reliable, and not switch to the newest bullshit just because they can. I'm still bitter about being forced to find a workaround for FF requiring pulseaudio. Am I now gonna need to find a workaround for this? I run FF 94 right now, and will upgrade with trepidation...
(shoutout to https://github.com/i-rinat/apulse. THANKS.)
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Pipewire as an ALSA replacement in Fedora
Rather than re-compile firefox, maybe take a look at https://github.com/i-rinat/apulse which provide a shim to eliminate pulse.
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Is firefox supposed to work with pulseaudio only?
Firefox does use PulseAudio for output. I don't run an ALSA-only setup, but I believe you can use apulse to emulate PA over ALSA for specific applications like so: apulse firefox
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Keeping old linux games running?
When launching the binary set LD_LIBRARY_PATH to include the oldlibs directory, e.g. LD_LIBRARY_PATH=/home/badsector/oldlibs. Some very old games may also need older versions of C++ library, you can find those in some older distros' "compat" packages, e.g. this one from SuSE 9.1 will contain most files you'll need - do not install the package, just extract the needed files. A few games may need convincing to use these files, use LD_PRELOAD for that. In addition some games may use OSS instead of ALSA so you'll need a wrapper. An OSS-to-PulseAudio wrapper is often available and you can preload it either with padsp (which will only work with the native version though, so no 32bit apps in 64bit linux) or doing it manually with LD_PRELOAD (which is basically what padsp does). There should be OSS support module for plain ALSA too if you do not have/want PulseAudio (or you can extract the relevant libraries from the padsp and use them with apulse).
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pulseaudio not starting
apulse?
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`Pulseaudio -k`, or a pro audio user's perspective on Linux's sound stack
I think there are a lot more than your two solutions, for example there is apulse to run pulseaudio applications on top of ALSA. Of course your bluetooth headset will probably not work well with that, you'd still need another daemon like pulseaudio or pipewire to get good results there.
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Making Sense of the Audio Stack on Unix
I don't think that's important. In practice you can also use the pulseaudio API and that will work everywhere because of this: https://github.com/i-rinat/apulse
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PulseAudio, upstream: FreeBSD support: meson build, import downstream patches, more improvements – merge request 277, merged
This has been a life saver for me on GNU/Linux https://github.com/i-rinat/apulse
What are some alternatives?
bluez-alsa - Bluetooth Audio ALSA Backend
alsa-lib - The Advanced Linux Sound Architecture (ALSA) - library
zynthian-sys - System configuration scripts & files for Zynthian.
alsa-plugins - The Advanced Linux Sound Architecture (ALSA) - plugins
pulseaudio-module-xrdp - xrdp sink / source pulseaudio modules
openQA - openQA web-frontend, scheduler and tools.
Vulkan-Guide - One stop shop for getting started with the Vulkan API
pa-notify - PulseAudio or PipeWire volume notification
sp - simple/sound pipe
UnrealTournamentPatches