alpaka
readerwriterqueue
alpaka | readerwriterqueue | |
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- | 4 | |
4 | 3,463 | |
- | - | |
0.0 | 0.0 | |
about 4 years ago | 20 days ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
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alpaka
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Tracking mentions began in Dec 2020.
readerwriterqueue
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MPMC suggestions where messages are sent to all consumers ?
I have looked at the commonly recommended - https://github.com/cameron314/readerwriterqueue - https://github.com/rigtorp/MPMCQueue
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How to figure out the cause of my pi 4 crashing?
The PREEMPT error looks like its a C module but I cannot tell from he little snippet of the log - you may do better to move the *arr and Synchthing into Docker containers to keep the OS cleaner.
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Qt 6.3 Released
For audio DSP in a Qt app I have good success with using a lock-free queue (e.g. https://github.com/cameron314/readerwriterqueue) to communicate from / to the UI threads. Code more-or-less looks like
connect(model, &ModelObject::somethingChanged, [=] {
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ConorWilliams/ConcurrentDeque
We recently removed readerwriterqueue from our project due to issues and replaced with simple locking queue (and got better performance in the result). Your code looks interesting, but we can't use it due to C++17 usage.
What are some alternatives?
stdgpu - stdgpu: Efficient STL-like Data Structures on the GPU
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
C++React - C++React: A reactive programming library for C++11.
CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.
junction - Concurrent data structures in C++
MPMCQueue.h - A bounded multi-producer multi-consumer concurrent queue written in C++11
ArrayFire - ArrayFire: a general purpose GPU library.
BlockingCollection - C++11 thread safe, multi-producer, multi-consumer blocking queue, stack & priority queue class
HPX - The C++ Standard Library for Parallelism and Concurrency
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl