alkonost
Simple spam detector for YouTube chats with different UI options (by Asapin)
msgpack-rust
MessagePack implementation for Rust / msgpack.org[Rust] (by 3Hren)
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alkonost | msgpack-rust | |
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2 | 1 | |
3 | 1,072 | |
- | - | |
0.0 | 2.6 | |
over 2 years ago | 6 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
alkonost
Posts with mentions or reviews of alkonost.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-23.
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Need suggestions on how to write decoupled/loosely coupled code
Trying to solve this exact issue I always end up with a bunch of modules, each with it's own message processing loop, and using crossbeam or Tokio channels to communicate with each other. Something like this: https://github.com/Asapin/alkonost/blob/master/chat_poller/src/lib.rs
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[Looking for code review] Small CLI app that tries to detect spam in YouTube chats
Link to GitHub repository
msgpack-rust
Posts with mentions or reviews of msgpack-rust.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-19.
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Does rust have function works like eval?
This is similar in practice to using abi_stable, and end-users will still receive compiled files, but your plugins will be sandboxed and a single build will work on all platforms. The downside is that it's a bit more work because WebAssembly's support for passing complex data types between the host and the WebAssembly code is in the preliminary stages, so you need to do something like using Serde to encode your data into something like Bincode or MessagePack (or JSON and friends) to hand it off between the host and the plugin.