alife
A project to share on artificial life(Alife in short). It is essentially cellular automata but you could find also L-systems, swarm intelligence, physic simulations, etc. (by Lehnart)
Physac
2D physics header-only library for videogames developed in C using raylib library. (by victorfisac)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
alife
Posts with mentions or reviews of alife.
We have used some of these posts to build our list of alternatives
and similar projects.
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Chou Reggia replicating loop
As usual, my code is available here: github
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Self-reproducing CA in ASCII style: Langton loop
- Find more related content on my youtube channel: youtube.
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Boids: An artificial life simulation of a bird flock
Find more related content on my youtube channel: youtube. Note this is a repost of one-year-old content. It is a way to announce that new content is coming soon :)
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Langton's Ant: studying emergence with CA
Also, you can find my implementation here. Finally here is my youtube channel if you want more content.
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An updated version of cellular automata and iterated prisoner's dilemma: fewer bugs and a strategy legend.
I'm using plane C with SDL library. Check the code here.
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self reproducting CA : Langton
- It's part of recent interest I have in artificial life. My code (python + pygame) is available here: https://github.com/Lehnart/alife
Physac
Posts with mentions or reviews of Physac.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-17.
- Do something when exiting/leaving a collision
- Helo People!, I am a fellow programmer. I made a game engine written in c with glfw. i am also gonna add networking which will help us to make multiplayer game
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Transpiling 2d physics engine from C to Go
To test this, I decided to try to convert something useful and found a small header-only 2D physics engine called physac.
What are some alternatives?
When comparing alife and Physac you can also consider the following projects:
rAudio - Raspberry Pi audio player: AirPlay, Audio CD, Bluetooth, DAB radio, DSP, Internet rafio, Multi-room, Spotify Connect, UPnP/DLNA
SKR_Physics - SKR_Physics is a lightweight and easy to use 2D physics engine which is written in C.
ferox - A lightweight 2D physics engine written in C, for educational purposes.
cdogs-sdl - Classic overhead run-and-gun game
raw-physics - Simple rigid-body physics simulator powered by XPBD.
Chipmunk - A fast and lightweight 2D game physics library.
raudio - A simple and easy-to-use audio library based on miniaudio
physac-go - Small demo of using physac 2d physics engine in golang
Ariel_X - A game engine written in C with glfw.
cxgo - Tool for transpiling C to Go.