mu
single_file_libs
mu | single_file_libs | |
---|---|---|
29 | 12 | |
1,344 | 8,657 | |
- | - | |
4.3 | 0.0 | |
5 months ago | 4 months ago | |
Assembly | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mu
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Damn Small Linux 2024
Depending on how minimal a distribution you want, a few years ago I had a way to take a single ELF binary created by my computing stack built up from machine code (https://github.com/akkartik/mu) and package it up with just a linux kernel and syslinux (whatever _that_ is) to create a bootable disk image I could then ship to a cloud server (https://akkartik.name/post/iso-on-linode, though I don't use Linode anymore these days) and run on a VPS to create a truly minimal webserver. If this seems at all relevant I'd be happy to answer questions or help out.
- Ask HN: Good Books on Philosophy of Engineering
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x86-64 Assembly Language Programming with Ubuntu by Ed Jorgensen
This was the thinking behind my https://github.com/akkartik/mu
- Show HN: FocusedEdit – a classic Macintosh to web browser shared text editor
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Plain Text. With Lines
Yes thank you, I was indeed alluding to https://github.com/akkartik/mu. Perhaps a more precise term would be "software stack".
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Inferno: A small operating system for building crossplatform distributed systems
I built a computer with its own languages, and I consider it to be _less_ cognitive load when everything is in 1/2/3 languages. I don't have to worry that the next program I want to read the sources will require "Go, Rust, C++, JS/TS, Python, Java, etc."
There are other metrics to consider besides your notions of cognitive load and productivity. Inferno predates most of the languages on your list. My computer (https://github.com/akkartik/mu) uses custom languages because I was able to design them to minimize total LoC, and to ensure the dependency graph has no cycles (unlike all of the conventional software stack, at least until https://www.gnu.org/software/mes connects up all the dots).
- Llisp: Lisp in Lisp
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10 Years Against Division of Labor in Software
"Separation of concerns is a hard-won insight."
Absolutely. I'm arguing for separating just concerns, without entangling them with considerations of people.
It's certainly reasonable to consider my projects toy. I consider them research:
* https://github.com/akkartik/mu
* https://github.com/akkartik/teliva
"The idea that projects should take source copies instead of library dependencies is just kind of nuts..."
The idea that projects should take copies seems about symmetric to me with taking pointers. Call by value vs call by reference. We just haven't had 50 years of tooling to support copies. Where would we be by now if we had devoted equal resources to both branches?
"...at least for large libraries."
How are these large libraries going for ya? Log4j wasn't exactly a shining example of the human race at its best. We're trying to run before we can walk.
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My self-hosting infrastructure, fully automated
I still believe :) I'm looking not for an economic argument but for a strategic one. I think[1] a self-hosted setup with minimal dependencies can be more resilient than a conventional one, whether with a vendor or self-hosted.
https://sandstorm.io got a lot right. I wish they'd paid more attention to upgrade burdens.
[1] https://github.com/akkartik/mu
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My 486 Server
I'm very interested in the network stack, having explored it for a while for https://github.com/akkartik/mu before giving up. What sort of network card do you support?
single_file_libs
- Package manager for single file libs?
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NASA ICER image compression algorithm as a C library
Yep: https://github.com/nothings/single_file_libs
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How do I structure a library in C?
Also sometimes I use only header (.h) with all functions included wrapped by #ifndef and #endif. When I use these? for code that I always reuse to simplify things and some data stucture handling (to implement dynamic arrays). A good example list of these (not mine) are https://github.com/nothings/single_file_libs
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I re-implemented the Servo library for fun :)
Also, there are many libraries that are much bigger (little list I found) but are implemented in a single header file.
- Any website that lists all the available libraries for C?
- Is it me or is C++ on an Arduino abstracted to the point where it's basically a scripting language?
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Is there a data structures library I can use with Raylib?
If others have a similiar problem, I found a great github page that has lots of single header libraries, including data structures.
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Designing Low Upkeep Software
> Like, why don't we just let projects be "done"? Things don't need to be maintained and updated for eternity.
This is generally why I opt for "single-file" libraries that do one simple task well. The smaller the library, the more likely it is "done". For example, do I want some insanely complex image library that handles every file format under the sun, or do I just want some basic one that allows me to output a simple JPEG?
I often find myself referring to "single_file_libs" repository: https://github.com/nothings/single_file_libs
Looking at the open issues, it doesn't appear to be actively maintained but it's still an incredibly good resource for "completed" projects.
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Subscription Based Games
Steamworks is the easy option, but if you're programming-savvy you could also use a networking library (some lists for C and C++: 1 2 3) to accomplish the same thing.
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Is there a simple and reliable static object loader out there?
Have a look at these. https://github.com/nothings/single_file_libs#geometry-file
What are some alternatives?
cosmopolitan - build-once run-anywhere c library
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
mtpng - A parallelized PNG encoder in Rust
3DWorld - 3D Procedural Game Engine Using OpenGL
collapseos - Bootstrap post-collapse technology
mirage - MirageOS is a library operating system that constructs unikernels
awesome-c - A curated list of awesome C frameworks, libraries, resources and other shiny things. Inspired by all the other awesome-... projects out there.
librope - UTF-8 rope library for C
tinygltf - Header only C++11 tiny glTF 2.0 library
teliva - Fork of Lua 5.1 to encourage end-user programming
tinyobjloader - Tiny but powerful single file wavefront obj loader