pyradox VS paradox-tools

Compare pyradox vs paradox-tools and see what are their differences.

paradox-tools

Utilities for formats found in various Paradox games (Europa Universalis, Crusader Kings etc.) (by taw)
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pyradox paradox-tools
5 3
36 42
- -
1.8 4.7
over 2 years ago 9 months ago
Python Ruby
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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pyradox

Posts with mentions or reviews of pyradox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-20.
  • Is there an API for the game wikis?
    6 projects | /r/paradoxplaza | 20 Apr 2022
    There are also tools like pyradox, ck2utils(especially the esc subfolder), paradox-tools(I don't know if this one does anything for the wiki) and HairyDude's pdxparse (see also my fork) which can parse the game files and generate stuff for the wiki. This is usually then copy&pasted into the wiki, but I plan to change this with my tool. These tools all have support for eu4, but I never tried to search for tools for other games. If somebody knows tools for other paradox games, I would be interested in them.
  • I made v1.33 blank maps of the EUIV. I hope you enjoy it.
    3 projects | /r/eu4 | 11 Apr 2022
    The blank map is generated with blank_map.py from pyradox and the outline is generated with eu4borderlayer.py from the python part of ck2utils.
  • Extended Timeline Map - Provinces with No Ocean
    1 project | /r/eu4 | 8 Oct 2021
    You know that there are tools which can generate these kinds of maps, right? For example blank_map.py from https://github.com/ajul/pyradox
  • Is there a blank map for Voltaire's Nightmare?
    1 project | /r/eu4 | 2 Oct 2021
    You mean something like https://eu4.paradoxwikis.com/File:Blank_map.png but with Voltaire's Nightmare mod? If you don't find anything till monday, you can write me a message or write a new reply to my comment and I can generate it for you. But I don't have much time right now and I would have to check how to generate a map for a mod. IIRC I used pyradox to generate the map on the wiki
  • Province map?
    2 projects | /r/eu4 | 1 Jul 2021
    Are you looking for something like this or something like this? The first one can be generated with pyradox(but I don't know if it supports mods) and the other one with ck2utils. If you can't generate it yourself and don't find an existing map till tomorrow, you can ping me again and I can generate it for you.

paradox-tools

Posts with mentions or reviews of paradox-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-20.
  • AIR OUT YOUR GRIEVANCES! Post your EU4 nit-picks here
    1 project | /r/eu4 | 30 Apr 2023
    All the code is in this repo.
  • Tips to boost my economy?
    1 project | /r/eu4 | 6 Feb 2023
    I even wrote a program that takes a save game and tells you how much money manufactories would make taking into account. It's not quite exact, as not everything is easy to extract from the game game, but goods prices and trade network both are, as they're only calculated monthly. The made up order game's macrobuilder shows has no relations to true ordering you get.
  • Is there an API for the game wikis?
    6 projects | /r/paradoxplaza | 20 Apr 2022
    There are also tools like pyradox, ck2utils(especially the esc subfolder), paradox-tools(I don't know if this one does anything for the wiki) and HairyDude's pdxparse (see also my fork) which can parse the game files and generate stuff for the wiki. This is usually then copy&pasted into the wiki, but I plan to change this with my tool. These tools all have support for eu4, but I never tried to search for tools for other games. If somebody knows tools for other paradox games, I would be interested in them.

What are some alternatives?

When comparing pyradox and paradox-tools you can also consider the following projects:

pdxparse - A parser for scripts used in Paradox Development Studios games, written in Haskell

ck2utils - Utilities for working with Crusader Kings II