airwave
JUCE
airwave | JUCE | |
---|---|---|
7 | 107 | |
575 | 6,878 | |
- | 1.8% | |
0.0 | 9.8 | |
over 4 years ago | 2 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
airwave
- Hey has anyone managed to use Addictive drums under Linux? Loading into reaper just hangs and then crashes
- What external vst's do you use?
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Migrating from Ableton Live to Bitwig Studio? Worth it?
VST-wise the situation is decent on Linux. WINE supports a good amount and works pretty well now. I've seen some comments here saying Bitwig supports 32-bit plugins natively and I don't know about that since I switched back to Windows a year ago, but when I was using it, I had to use a bridge, and I used one called Airwave, which worked great. You set each plugins up once and then if it works, it works without issues after that!
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Two Notes wall of sound plugin?
I have never tried using that plugin on linux, but you could try using the windows version with Airwave, a windows VST to linux VST bridge. Can't guarantee that it will work perfectly, though.
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Can a Linux Desktop Audio Workstation use virtual instruments [VST] that are not native to Linux?
There is a program called Airwave that you can use, which allows you to convert windows vsts into linux vsts. It requires wine, and the windows vsts need to be located somewhere on the virtual C:\ drive. Airwave can be found here: https://github.com/psycha0s/airwave/releases/download/1.3.3/airwave_1.3.3-1_amd64.deb
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Does anyone have advice for running VSTs in FL Studio through Lutris?
I have heard good things about Airwave: https://github.com/psycha0s/airwave
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SWITCHING to Linux Mint 20 Xfce from Windows 10, but I'm afraid because of music production.
airwave works similar to LinVst (also based on Wine)
JUCE
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C++ Is an Absolute Blast
The amount of high performance, production grade, massively tested libraries written in C++ is unbeatable. I will be honest here, it's easier to improve C++ security by implementing a compiler that produces safer C++ (like Typescript to Javascript) than rewriting everything in any other language (Rust, Zig, Odin, whatever).
I mean, could you estimate the cost ($ and time) it would take to rewrite the best audio framework in any other language? (https://juce.com/).
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Casio VZ-1 Algorithms
That's a fun project - got any interest in a port to JUCE?
https://juce.com/
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.