airpaint
ASCII Art Editor (by nornagon)
BMeshUnity
A Unity package to make runtime procedural mesh generation more flexible. (by eliemichel)
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airpaint | BMeshUnity | |
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2 | 2 | |
3 | 326 | |
- | - | |
0.0 | 3.6 | |
about 2 years ago | 5 months ago | |
JavaScript | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
airpaint
Posts with mentions or reviews of airpaint.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-16.
-
Sharing Saturday #410
AIRPaint (launch ↗️)
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Sharing Saturday #408
If you make games that use ASCII, AIRPaint might be a good tool for you to make UI mockups, build prefabs, or draw art assets. Try it out and let me know how you like it! Report bugs here :)
BMeshUnity
Posts with mentions or reviews of BMeshUnity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-02.
-
Sharing Saturday #408
Side bit: I couldn't implement extrude with the half-mesh data structure, so I axed it and instead ported https://github.com/eliemichel/BMeshUnity which itself is a port of Blender's data structures. The first thing I implemented? Extrude. Then I reimplemented subdivide edge and flip, and implemented moving/scaling vertices or faces. I spent most of yesterday implementing make edge split face and it seems to work.
- Looking for an API/library similar to Blender's BMesh