sling
Elements C++ GUI library
sling | Elements C++ GUI library | |
---|---|---|
- | 13 | |
20 | 2,917 | |
- | - | |
0.0 | 9.8 | |
about 2 years ago | about 11 hours ago | |
C++ | C++ | |
MIT License | The MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sling
We haven't tracked posts mentioning sling yet.
Tracking mentions began in Dec 2020.
Elements C++ GUI library
- declarative GUI libraries
-
Digital Audio Workstation Front End Development Struggles
There's a relatively new C++ GUI library literally called "Elements". Not sure how it works though, but the way it looks, and the music background of its creator makes it appear designed for DAWs.
https://github.com/cycfi/elements
-
Introducing Slint 1.0 - The Next-Generation GUI Toolkit with C++20 APIs
Further, if you we want a "modern" C++ GUI framework what actually would be modern would be to use mechanisms in the language itself as a quasi-DSL from within the language. This is something like what Joel de Guzman is doing with Elements
- Can I include cycfi/elements with CMake in any project or must I build up on example projects?
-
Boost.URL ACCEPTED, get the beta now!
It's a complex domain. The closest we have at the moment is Elements which hasn't been proposed for Boost (yet?) but is by Joel de Guzman, the primary author of Boost.Spirit.
-
Is there any MIT/BSD licensed UI framework for C++ ?
I ended up with elements gui https://github.com/cycfi/elements
-
GUI for software, not games, but lighter than Qt ?
If you don't want to use Qt I honestly think your best bet may be to become an early adopter of cycfi elements depending on your project. Elements is still rough but is useable for small applications. I think when it is finished it will be the best choice for a retained mode GUI library, but right now it is missing a lot of things (e.g. the standard common dialogs, "open", "Save as", etc.) , and has basically zero documentation.
-
What are you using for GUIs?
github link
-
Why I choose Electron even when I wanted to use QT
For the past year we were evaluating EFL, QML and Flutter for our embedded TV devices after having used the first two for last 5+ years and choice was made to go with Flutter. Performance is great, license is great, and development experience, judged by the whole development team, is the best. Hence my remark on being sad as QML could have had a great future, even transitioned to modern C++ without need for separate language, if there was a huge adoption and proper choices made by the company, e.g. see https://github.com/cycfi/elements.
What are some alternatives?
Yue - A library for creating native cross-platform GUI apps
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
wxWidgets - Cross-Platform C++ GUI Library
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
Stacer - Linux System Optimizer and Monitoring - https://oguzhaninan.github.io/Stacer-Web
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
nana - a modern C++ GUI library
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.