adetailer
sd-dynamic-thresholding
adetailer | sd-dynamic-thresholding | |
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43 | 26 | |
3,756 | 1,025 | |
- | 5.4% | |
9.5 | 7.2 | |
2 days ago | 8 days ago | |
Python | Python | |
GNU Affero General Public License v3.0 | MIT License |
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adetailer
- WHY IS THIS HAPPENING MAKE IT STOP I HATE IT
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Launch HN: Rubbrband (YC W23) – Deformity detection for AI-generated images
https://github.com/Bing-su/adetailer works very well on faces and hands.
This is a good solution for all the use cases I’ve dealt with.
Are there widespread use cases where, knowing a deformity exists is required than just fixing the deformities?
- Automatically skip GFPGAN on faces that are "too low quality"
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How to diffuse better faces?
Ive found using ADetailer (https://github.com/Bing-su/adetailer, using their reccomended advanced settings and face_yolov8n.pt) and Dynamic Thresholding (CFG set to 12 and Mimic to 7) has vastly improved my face renders. (https://github.com/mcmonkeyprojects/sd-dynamic-thresholding) GL!
- Is there anything which automatically recognizes when something was ill-generated (such as a face, or fingers etc.) and automatically applies the inpainting mask to that area?
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In the Automatic1111 Web UI, is it possible to get ADetailer working inside Deforum?
ADetailer: https://github.com/Bing-su/adetailer
- Mind-blowing results (LORA/Checkpoint mix)
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Faces look strange with multiple people
After Detailer will give each of their faces a facelift
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A little bit of party after fighting each other in Smash bros (Text2img, controlnet, regional prompter, adetailer)
this is amazing and easy workflow for production, but the lora part of adetailer never works for me, i don't know why
- Creating a randomized crowd with various expression through txt2img with adetailer + dynamic prompt extension
sd-dynamic-thresholding
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ZeroDiffusion -- a clean zero terminal SNR training 1.5 base model + experimental inpainting model
For outputs to look right, you will need some form of CFG rescale or dynamic thresholding in order to correct for overexposure (A1111 extensions are linked -- I am told that ComfyUI has nodes available for these functions). A good starting point for CFG rescale is 0.7, as recommended in the paper. I strongly suspect that CFG rescale is not an ideal solution and leaves a substantial training-inference gap, and when using zero terminal SNR models I find that Dynamic Thresholding can give better outputs that are closer to what I expect from the data without the brownout often caused by CFG rescale. A potential starting point for Dynamic Thresholding would be: Restart sampler, 15 CFG scale, Mimic CFG scale 15 7.5, Sawtooth on both scale schedulers, 6 for both minimum values, scheduler value 4, do not separate feature channels, ZERO, STD. You will likely have to experiment a lot with Dynamic Thresholding. (edit: small correction to DT settings)
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Dynamic Thresholding for comfyui?
Recently switched from A1111 and i love it so far, flexibility to orchestrate complex workflows automatically instead of manual operations is a life changer. Anyhow, one extension i like on A1111 was this one: https://github.com/mcmonkeyprojects/sd-dynamic-thresholding
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How do I implement Dynamic Thresholding (CFG scale fix) in ComfyUI?
In the Automatic1111 webui, there is a Dynamic Thresholding (CFG scale fix) extension that:
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How to diffuse better faces?
Ive found using ADetailer (https://github.com/Bing-su/adetailer, using their reccomended advanced settings and face_yolov8n.pt) and Dynamic Thresholding (CFG set to 12 and Mimic to 7) has vastly improved my face renders. (https://github.com/mcmonkeyprojects/sd-dynamic-thresholding) GL!
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Kohya UI settings as asked (style+character training)
The output LoRA works best with CFG at 4, because at 7 it gets that gasoline colors and contrast of overbaking, but I guess this is a tradeoff of that many steps in total (5200) since the earlier snapshots were not that good in style and with character details. You can use a workaround like the Dynamic Trescholding extention: https://github.com/mcmonkeyprojects/sd-dynamic-thresholding.git - helps a lot in many cases when you want a high CFG but the model/lora overbakes them (it mimics a lower CFG while keeping the high CFG details and prompt alignment).
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Does anyone know how to create this type of hyper realistic pic?
Use sd-dynamic-thresholding extension (set CFG scale to 12 or more and mimic CFG scale to 7): https://github.com/mcmonkeyprojects/sd-dynamic-thresholding
- ControlNet Reference-Only problems
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What's your favorite small tweaks to make? I'll go first
Tweak this up or down for small changes. Too far and you’ll get a different image. Extensions like Dynamic Thresholding can let you go much higher without the overexposed look.
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Blurred/Low quality/Low details images
Turn CFG scale down or maybe use this extension, I've never used Dynamic Thresholding before but I think its what you want
- Dynamic threshold & Offset noise - The answer to oversaturated images?
What are some alternatives?
ComfyUI_Cutoff - cutoff implementation for ComfyUI
stable-diffusion-webui-anti-burn - Extension for AUTOMATIC1111/stable-diffusion-webui for smoothing generated images by skipping a few very last steps and averaging together some images before them.
ddetailer
Stable-Diffusion - Stable Diffusion, SDXL, LoRA Training, DreamBooth Training, Automatic1111 Web UI, DeepFake, Deep Fakes, TTS, Animation, Text To Video, Tutorials, Guides, Lectures, Courses, ComfyUI, Google Colab, RunPod, NoteBooks, ControlNet, TTS, Voice Cloning, AI, AI News, ML, ML News, News, Tech, Tech News, Kohya LoRA, Kandinsky 2, DeepFloyd IF, Midjourney
stable-diffusion-webui-composable-lora - This extension replaces the built-in LoRA forward procedure.
multidiffusion-upscaler-for-automatic1111 - Tiled Diffusion and VAE optimize, licensed under CC BY-NC-SA 4.0
stable-diffusion-webui-two-shot - Latent Couple extension (two shot diffusion port)
sd_webui_SAG
ultimate-upscale-for-automatic1111
sd-dynamic-prompts - A custom script for AUTOMATIC1111/stable-diffusion-webui to implement a tiny template language for random prompt generation