A Dark Room
Cataclysm-DDA
A Dark Room | Cataclysm-DDA | |
---|---|---|
7 | 1,903 | |
6,996 | 9,694 | |
0.6% | 0.9% | |
4.4 | 10.0 | |
24 days ago | 5 days ago | |
JavaScript | C++ | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
A Dark Room
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Lessons from Open-Source Game Projects
A Dark Room - Text Adventure with survival and city-building elements. JavaScript
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Survival Game Recommendations
A dark room is a idle/clicker game about survival and other things.
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How to make an ascii map?
It's probably pointless, but I'll leave the link to the source code of the dark room that has the all the answers you need: https://github.com/doublespeakgames/adarkroom. See you in 8 more years.
- A Dark Room – A Minimalist Text Adventure Game
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Ask HN: Favourite Open Source Game?
A Dark Room - https://github.com/doublespeakgames/adarkroom
I actually added a JS audio engine to play sound effects, ambience, etc. and it made it into the official browser version of the game.
http://adarkroom.doublespeakgames.com
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Newbie to programming, was checking out the github repo for A Dark Room and have a question with likely a painfully obvious answer.
Looking at the files, one of the first files is a browserwarning.html. My question is: in what section of the game's coding is the browser even checked and that page spun out as a result? My suspicion is that it's a Javascript function, but skimming through the scripts I don't see anything that looks like a browser check.
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A Dark Room
Github
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
Agar.IO Clone
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
battlecraft
UndeadPeopleTileset - Back it up while it is still here, lads.
SourceBans++ - Admin, ban, and comms management system for the Source engine
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
Spyfall
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
Mindustry - The automation tower defense RTS
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
Cubiks-2048 - Game: Create the number 2048. Cubes with same number merge!
cdda-guide - The Hitchhiker's Guide to the Cataclysm