adapton.rust
General-purpose abstractions for incremental computing, in Rust (by Adapton)
depends-rs
By Justice4Joffrey
adapton.rust | depends-rs | |
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1 | 2 | |
340 | 56 | |
0.9% | - | |
10.0 | 8.1 | |
about 2 years ago | 4 months ago | |
Rust | Rust | |
Mozilla Public License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
adapton.rust
Posts with mentions or reviews of adapton.rust.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-04.
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Introducing: Depends
I want to cite also Adapton, a library first written in OCaml and later ported to Rust, but the Github repo seem stale (last commit 2019, last release 2019 also), not sure if it's feature complete and stable or just abandoned. Salsa itself was inspired by Adapton among other libs.
depends-rs
Posts with mentions or reviews of depends-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-04.
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Introducing: Depends
TLDR: new dependency graph/incremental computation library for arbitrary rust structs
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Type System Resolution Error with GATs
I'm working on an incremental computation library, and am quite bullish about the prospect of combining arbitrary structs/nodes in an expressive way using a mixture of generics and proc macros (the current released approach uses proc macros only and is quite inflexible).