actix_sqlx_mysql_user_crud
cargo-chef
actix_sqlx_mysql_user_crud | cargo-chef | |
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9 | 18 | |
119 | 1,526 | |
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7.2 | 7.2 | |
5 months ago | 22 days ago | |
Rust | Rust | |
The Unlicense | Apache License 2.0 |
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actix_sqlx_mysql_user_crud
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Enterprise dev's first attempt at mockall. Code review please.
Lastly, I wrote a CRUD a while ago that's on the Actix Web examples, which is a simple CRUD that has full test coverage. I didn't do any mocking, but you can take a look at the code and see if any of the TDD patterns I used are helpful.
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Actix web and mysql set up and orm suggestions ?
actix sqlx mysql user crud
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What are modern & stable tools & frameworks for REST API
If you want an idea of what you'd be getting into, take a look at this example CRUD I wrote w/ actix-web, sqlx, and serde: actix sqlx usercrud
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https://np.reddit.com/r/rust/comments/mqts17/issue_migrating_from_sqlx_035_to_051/gukuwu1/
I use the pool here
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Issue Migrating from SQLx 0.3.5 to 0.5.1
I use the pool here ``` use super::{Group, User}; use sqlx::mysql::MySqlRow; use sqlx::{FromRow, MySqlPool}; use std::sync::Arc;
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Rust for web development: 2 years later
This is how I did a CRUD using Actix and SQLx. I, personally, did not use compile time queries. They are a good concept, I just think they need to be wrapped behind framework where they can be switched on an off by a macro or something like that.
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Is modularizing of application logic common in Rust?
Let the best practice win. I made this CRUD modular with full test coverage: https://github.com/jamesjmeyer210/actix_sqlx_mysql_user_crud
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How to set same-origin CORS policy
I don't have a direct answer for you but I think the best way to solve this would be to write extensive test coverage to verify the behavior of your middle-ware. Here is a CRUD application I build with full test coverage that is listed as an example on the Actix Example repo. Feel free to use the tests I wrote as a template for your own.
cargo-chef
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Transitioning to Rust as a company
CI time. Do you want to micromanage your own docker images for all your CI? Great! If not, yes you do. In fact, you want to manage a docker image to build a docker image to use for CI. Use cargo-chef to prepare a build image with your dependencies pre-built if you want to do fine-grained build/test pipelines. Oh also, there's no jUnit test report generation, that was killed off today. (YES, SORRY, I'm still salty.)
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Rust and Next.js everywhere?
Have you looked at cargo-chef? It supposedly speeds up compilation times if you're using Docker.
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Exploring the problem of faster Cargo Docker builds
A tool already exists for this called Cargo-chef, and it works extremely well.
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Deploying Rust APIs | What Is Your Favorite Method?
At work I've use Dockerfile and cargo-chef to improve build times. You can also look into buildkit cache mounts, but this approach is rarely super effective on hosted CI because they start from scratch on most runs. In the context of Rust specifically you may also see the target directory reflect unbounded data growth if it's reused over and over across revisions. because cargo by default won't expire older intermediate artifacts. Cargo-sweep can help with that but I wouldn't pursue this in a CI effort. This will affect both "native" builds and buildkit cache mounts if you're persisting the target directory.
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How to write a GitHub Action in Rust
We create an empty Rust binary with cargo new, this is a simple way to get Docker layer caching to work. For a more robust solution, you may want to check out cargo-chef.
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Crafting container images without Dockerfiles
If this ends up being a cleaner/easier way to having to workaround super expensive rebuilds for Rust given cache + deps compared to this https://github.com/LukeMathWalker/cargo-chef , reading this thread will have been a huge win for me (and hopefully others).
Whether introducing Bazel is easier/worth it, subjective I guess.
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Is it possible to get fast Rust compiles in a Docker container?
I did a talk (slides here) about this a few years ago, it took a bit of work to get the build caching working with cargo. As others have pointed out, there is now cargo chef to solve this problem so you probably don't have to deal with the issues I saw, but I thought it still might be helpful context.
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Faster CI builds for Rust with pre-baked builder images and sccache
I'm curious if you've tried out cargo-chef, I've had some decent improvements with it but I wonder how it stacks up to the sccache approach (don't have the time to try it out myself right now).
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2 years of fiddling with Rust – critical thoughts
for CI have you tried to use buildkit persistent runners with caching + https://github.com/LukeMathWalker/cargo-chef ?
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How to speed up the Rust compiler in July 2022
If you're deploying Rust with Docker I can tell you that cargo-chef is invaluable. With zero work it caches the dependency fetch and compilation steps. Most of the time the ens Docker deploy is closer to an incremental compile than full.
What are some alternatives?
sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
sea-orm - 🐚 An async & dynamic ORM for Rust
rules_rust - Rust rules for Bazel
diesel - A safe, extensible ORM and Query Builder for Rust
mold - Mold: A Modern Linker 🦠
monadium - A platform with the purpose to teach Rust web development to people with no prior experience of programming
cargo-sweep - A cargo subcommand for cleaning up unused build files generated by Cargo
basiliq - REST API server that abstracts the need to write CRUD methods by exposing a standardized API to interact with a Postgres database
bloom - The simplest way to de-Google your life and business: Inbox, Calendar, Files, Contacts & much more
zero-to-production - Code for "Zero To Production In Rust", a book on API development using Rust.