Our great sponsors
ActionKid | octane | |
---|---|---|
- | - | |
48 | 41 | |
- | - | |
0.0 | 0.0 | |
over 8 years ago | - | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ActionKid
Posts with mentions or reviews of ActionKid.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning ActionKid yet.
Tracking mentions began in Dec 2020.
octane
Posts with mentions or reviews of octane.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning octane yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
When comparing ActionKid and octane you can also consider the following projects:
reflex-sdl2 - A minimal host for sdl2 based reflex apps.
breakout - Breakout
aeson-tiled - Aeson instances for Tiled map editor types
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
tateti-tateti - Meta tic-tac-toe ncurses game.
rattletrap - :car: Parse and generate Rocket League replays.
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at