ActionKid VS YACPong

Compare ActionKid vs YACPong and see what are their differences.

ActionKid

A video game framework for haskell (by egonSchiele)

YACPong

By snkkid
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ActionKid YACPong
- -
48 -
- -
0.0 -
over 8 years ago -
Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ActionKid

Posts with mentions or reviews of ActionKid. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ActionKid yet.
Tracking mentions began in Dec 2020.

YACPong

Posts with mentions or reviews of YACPong. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning YACPong yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ActionKid and YACPong you can also consider the following projects:

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

animate - 🏎️ Animation for sprites

aeson-tiled - Aeson instances for Tiled map editor types

Nomyx - The Nomyx game

tateti-tateti - Meta tic-tac-toe ncurses game.

Monadius - 2-D arcade scroller

breakout - Breakout

HGE2D - 2D game engine written in Haskell

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

hoodie - A toy roguelike game in Haskell

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

dominion - A Dominion simulator in Haskell