abuse
terra
abuse | terra | |
---|---|---|
4 | 38 | |
44 | 2,672 | |
- | 0.5% | |
0.0 | 5.1 | |
almost 9 years ago | 27 days ago | |
C | C++ | |
- | GNU General Public License v3.0 or later |
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abuse
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Ask HN: Interesting source code/What's some interesting code you've read lately?
[2] https://github.com/videogamepreservation/abuse
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Good open source games written in C?
Rogue, nethack, and Abuse come to mind, and then pretty much all the old id software stuff, along with the raven engine. These SDL tutorials might be of interest to you too, they are basically in the format of game sources with detailed explanations.
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DOS games with source code
Abuse
- uLisp
terra
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Mojo is now available on Mac
Chapel has at least several full-time developers at Cray/HPE and (I think) the US national labs, and has had some for almost two decades. That's much more than $100k.
Chapel is also just one of many other projects broadly interested in developing new programming languages for "high performance" programming. Out of that large field, Chapel is not especially related to the specific ideas or design goals of Mojo. Much more related are things like Codon (https://exaloop.io), and the metaprogramming models in Terra (https://terralang.org), Nim (https://nim-lang.org), and Zig (https://ziglang.org).
But Chapel is great! It has a lot of good ideas, especially for distributed-memory programming, which is its historical focus. It is more related to Legion (https://legion.stanford.edu, https://regent-lang.org), parallel & distributed Fortran, ZPL, etc.
- Why Fennel?
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Two-tier programming language
Terra is the language you're looking for: https://terralang.org/
- Using Lua with C++
- Bog – small, strongly typed, embeddable language
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Nelua, AOT statically typed Lua
Wow, amazing stuff. I love Lua, it was how I learned programming as a kid. Coincidently from the same world as the author. Open Tibia.
The author made a custom client (https://github.com/edubart/otclient) for the game that is still very much in active use by thousands of players. He's a very skilled developer.
Great to see AOT typed Lua, I know of the other solutions: Luau, Teal, TypeScriptToLua, Terra, etc., but this one is my favorite so far.
Love the simple compilation to C (and WASM support via Emscripten). Though Terra's JIT is enticing and good replacement for LuaJIT, this is for embedded systems, it's a good replacement for Lua PUC-Rio.
The World:
- https://luau-lang.org/
- https://terralang.org/
- https://github.com/teal-language/tl
- https://typescripttolua.github.io/
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Idris: A Language for Type-Driven Development
Terra is a language that can also do that, and uses Lua as the metaprogramming language. Types are just Lua values.
But unfortunately, there's a lot of work left kind of half-baked so using the language is a pain... if someone invested a lot of time to make Terra work properly and added some tooling around it, wrote proper docs and so on, it would be a really interesting language.
https://terralang.org/
- OOP in C
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Noob question about what's possible with comptime
(I am slightly familiar with a language called Terra (https://terralang.org), which couples C with Lua, where the Lua is basically used as the metaprogramming layer ... sort of like comptime in Zig. And making an SOA data structure is the kind of thing you could do in Lua in Terra. So that was partly the basis for my question).
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Upcoming RISC-V laptop promises free silicon upgrades
> why can't the hardware designer do something simple and clean
If it was easy, it would not need firmware in the first place. Firmware is there because people expect certain features and quality of life. See softmodems.
> write some assembly (without abusing the assembler preprocessor...)
You want https://terralang.org/ and not "just C"/"just Assembler" instead ?
What are some alternatives?
llvm-cbe - resurrected LLVM "C Backend", with improvements
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
tinyscheme - TinyScheme is easy to learn and modify. It is structured like a meta-interpreter, only it is written in C.
LuaJIT - Mirror of the LuaJIT git repository
chocolate-doom-nx - Chocolate Doom for the Nintendo Switch
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
ecl
Lua-RTOS-ESP32 - Lua RTOS for ESP32
raylib-games - A collection of games made with raylib
ravi - Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers
opentyrian - An open-source port of the scrolling shooter Tyrian.
titan - The Titan programming language