abrash-black-book
Compass
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abrash-black-book | Compass | |
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23 | 5 | |
4,389 | 6,734 | |
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0.0 | 0.0 | |
11 months ago | about 1 year ago | |
CSS | CSS | |
- | GNU General Public License v3.0 or later |
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abrash-black-book
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What is the lowest level of graphics access?
Michael Abrash's Graphic Programming Black Book
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Resources for programs they used back in the 90s/early 00s?
[Michael Abrash's Black Graphics Programming Black Book from 1997 is a fantastic book I wish I had back then. It is available for free on GitHub. I read it maybe in 2015 and I thought it was fantastic even if it is dated now. It goes through the evolution of PC hardware (CPU and graphics cards in particular) from the very first IBM PC to the mid-90's pentiums, and the last chapter or two are about the author's work on Quake.
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Where can I get behind the scenes of development of old games
Also available in eReader formats: https://github.com/jagregory/abrash-black-book/releases
- Black Book
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Olive.c: a simple graphics library that does not have any dependencies
Also look at the source for original Quake (https://github.com/id-Software/Quake), one of the last pure software-rasterizing AAA 3D PC games. Michael Abrash's Graphics Programming Black Book (https://github.com/jagregory/abrash-black-book) explains many of the critical parts of the rendering pipeline.
By the way, quake.exe for DOS was 404,480 bytes.
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The 2nd edition of Petzold's book CODE is now available!
It's also THICK. I have my copy of the 5th edition right here, and it's about 3 inches from cover to cover. Thicker than Introduction to Algorithms and thicker than the Graphics Programming Black Book.
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John Carmack's new AGI company, Keen Technologies, has raised a $20M round
Read Michael Abrash's Graphics Programming Black Book for the story of how the original Quake came to life. You'll get an appreciation for John Carmack's ability to thoroughly research widely varying solutions to a problem, quickly create production-quality implementations of the promising ones, and even more quickly abandon the dead ends. The result is this almost boring, seemingly linear progression toward a final product that seems obvious in hindsight, yet it represents a leap forward the way Quake did in the mid-1990s compared to other FPSes at the time. I don't know many other public stories of individual engineers who can span both the very cutting edge of research and the practicalities of shipping real commercial software.
https://github.com/jagregory/abrash-black-book
- I want to start learning how to program DOS games
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Older and experienced game devs that programmed games from scratch, which books and resources did you use to make stuff from scratch?
The Abrash black book is on github!
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What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
Go through Michael Abrash's Graphics Programming Black Book to see how it used to be on PC world.
Compass
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Is Compass gone?
pretty much gone, the beta site seems still to be alive http://beta.compass-style.org/reference/compass/css3/ and the github repo is still about https://github.com/Compass/compass/
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SCSS: Started with static website
SASS is a CSS preprocessor that is designed to be used as a standalone preprocessor, or as part of a framework called Compass. SASS for CSS is very similar to CSS, for creating CSS files that are more easily readable and maintainable than traditional CSS files. In the next chapper, we will learn how to use SASS to create a simple CSS file.
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SSGs through the ages: The ‘After Jekyll’ era
Soon after, Chris Epstein, the creator of Compass and co-creator of Sass, forked Brandon’s repository and asked for some help with the design. Being a big fan of Chris’s, Brandon jumped on the opportunity straight away. He pulled out the content, made the theme more generic, and named his creation Octopress.
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How to use scss in drupal theme?
I use a CLI tool to compile it as changes are made. I use http://compass-style.org/
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CSS Deep
Compass/compass - Compass is a Stylesheet Authoring Environment that makes your website design simpler to implement and easier to maintain.
What are some alternatives?
vex - A modern dialog library which is highly configurable and easy to style. #hubspot-open-source
Sass - Sass makes CSS fun!
Celeste - Celeste Bugs & Issue Tracker + some Source Code
Webpacker - Use Webpack to manage app-like JavaScript modules in Rails
open-watcom-v2 - Open Watcom V2.0 - Source code repository, Wiki, Latest Binary build, Archived builds including all installers for download.
Bourbon - A Lightweight Sass Tool Set
VoxelSpace - Terrain rendering algorithm in less than 20 lines of code
Autoprefixer - Autoprefixer for Ruby and Ruby on Rails
binaryen - Optimizer and compiler/toolchain library for WebAssembly
Emoji - A gem. For Emoji. For everyone. ❤
awesome-dos - Curated list of references for development of DOS applications.
hackathon-starter - A boilerplate for Node.js web applications