Older and experienced game devs that programmed games from scratch, which books and resources did you use to make stuff from scratch?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
  • abrash-black-book

    Markdown source for Michael Abrash's Graphics Programming Black Book

  • Only ever a hobbyist, trying to make games on PC since the mid-80's (all my friends had Commodores :( ), but The Black Book is the book I wish I had back in the day when I was trying to figure out how to make games, which I can tell young people today it was not so easy pre-internet. I only discovered the Black Book 5-10 years ago. As /u/Deadly_Mindbeam said it is dated, but I still think it is a fun read and very interesting to read. Read it as a history of how PC hardware evolved from the early 8088 and CGA to Pentium and VGA (and some chapters at the end about the author's work on graphics for Quake 1).

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • The one resource you will need is some sort of guide on how to write graphics for your machine, since that aspect can't be handled with your native code alone and requires external libraries/APIs to interface with the OS. https://learnopengl.com/ covers all those bases very quickly and efficiently.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts