abrash-black-book
Lettering.js
Our great sponsors
abrash-black-book | Lettering.js | |
---|---|---|
23 | 5 | |
4,389 | 5,394 | |
- | - | |
0.0 | 0.0 | |
10 months ago | almost 4 years ago | |
CSS | JavaScript | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
abrash-black-book
-
What is the lowest level of graphics access?
Michael Abrash's Graphic Programming Black Book
-
Resources for programs they used back in the 90s/early 00s?
[Michael Abrash's Black Graphics Programming Black Book from 1997 is a fantastic book I wish I had back then. It is available for free on GitHub. I read it maybe in 2015 and I thought it was fantastic even if it is dated now. It goes through the evolution of PC hardware (CPU and graphics cards in particular) from the very first IBM PC to the mid-90's pentiums, and the last chapter or two are about the author's work on Quake.
-
Where can I get behind the scenes of development of old games
Also available in eReader formats: https://github.com/jagregory/abrash-black-book/releases
- Black Book
-
Olive.c: a simple graphics library that does not have any dependencies
Also look at the source for original Quake (https://github.com/id-Software/Quake), one of the last pure software-rasterizing AAA 3D PC games. Michael Abrash's Graphics Programming Black Book (https://github.com/jagregory/abrash-black-book) explains many of the critical parts of the rendering pipeline.
By the way, quake.exe for DOS was 404,480 bytes.
-
The 2nd edition of Petzold's book CODE is now available!
It's also THICK. I have my copy of the 5th edition right here, and it's about 3 inches from cover to cover. Thicker than Introduction to Algorithms and thicker than the Graphics Programming Black Book.
-
John Carmack's new AGI company, Keen Technologies, has raised a $20M round
Read Michael Abrash's Graphics Programming Black Book for the story of how the original Quake came to life. You'll get an appreciation for John Carmack's ability to thoroughly research widely varying solutions to a problem, quickly create production-quality implementations of the promising ones, and even more quickly abandon the dead ends. The result is this almost boring, seemingly linear progression toward a final product that seems obvious in hindsight, yet it represents a leap forward the way Quake did in the mid-1990s compared to other FPSes at the time. I don't know many other public stories of individual engineers who can span both the very cutting edge of research and the practicalities of shipping real commercial software.
https://github.com/jagregory/abrash-black-book
- I want to start learning how to program DOS games
-
Older and experienced game devs that programmed games from scratch, which books and resources did you use to make stuff from scratch?
The Abrash black book is on github!
-
What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
Go through Michael Abrash's Graphics Programming Black Book to see how it used to be on PC world.
Lettering.js
-
The elements of responsive typography
You could also use a JavaScript library FitText.js, FlowType.js, or Lettering.js to easily apply fluid typography to your project with zero stress.
-
Letter-Spacing extend just for specific characters numbers
I bookmarked this at some point a while back but haven't used it yet. So, I can't vouch for it working but conceptually it is the thing. https://github.com/davatron5000/Lettering.js
-
hi @webflow developers can you pls add the option to add stroke to text would be really helpful . tnx
probably just need to do this with CSS it's not a very common thing... and you could ensure more browser compatability. https://css-tricks.com/adding-stroke-to-web-text/ also this? http://letteringjs.com
-
21 Popular JavaScript Libraries Every Web Developer Should Know
Lettering is an interesting JavaScript library for texts. You can style and layout individual texts on your page, including implementing some cool transitions and animations. Lettering JS is a jQuery plug-in. Hence, it requires jQuery to work.
-
CSS Deep
davatron5000/Lettering.js - A lightweight, easy to use Javascript injector for radical Web Typography
What are some alternatives?
vex - A modern dialog library which is highly configurable and easy to style. #hubspot-open-source
FitText.js - A jQuery plugin for inflating web type
Celeste - Celeste Bugs & Issue Tracker + some Source Code
circletype - A JavaScript library that lets you curve type on the web.
open-watcom-v2 - Open Watcom V2.0 - Source code repository, Wiki, Latest Binary build, Archived builds including all installers for download.
novacancy.js - Text Neon Golden effect jQuery plug-in
VoxelSpace - Terrain rendering algorithm in less than 20 lines of code
FlowType.JS - Web typography at its finest: font-size and line-height based on element width.
binaryen - Optimizer and compiler/toolchain library for WebAssembly
slabText - A jQuery plugin for producing big, bold & responsive headlines
awesome-dos - Curated list of references for development of DOS applications.
jquery-responsive-text