ably-control-api-action VS serverless-websockets-quest

Compare ably-control-api-action vs serverless-websockets-quest and see what are their differences.

ably-control-api-action

A GitHub Action to use the Ably Control API. (by ably-labs)

serverless-websockets-quest

An ADND style web-based game that combines serverless with websockets to achieve a realtime experience (by ably-labs)
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ably-control-api-action serverless-websockets-quest
2 5
2 8
- -
0.0 0.0
7 months ago 7 months ago
JavaScript TypeScript
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ably-control-api-action

Posts with mentions or reviews of ably-control-api-action. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-11.

serverless-websockets-quest

Posts with mentions or reviews of serverless-websockets-quest. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-11.
  • One year at Ably as a Developer Advocate
    11 projects | dev.to | 11 Nov 2022
    Live demo
  • Using serverless WebSocksets with Azure Functions & Durable Entities
    2 projects | /r/AZURE | 1 Jul 2022
    Hi all, I created a web app (ADnD style mini game) recently to demonstrate how to use serverless WebSockets (Ably) and combine it with Azure Functions to send realtime updates to the client (based on VueJS and hosted on Azure Static Web Apps). The Azure Functions use Durable Entities (part of Durable Functions) to store a centralized game state, and as soon as the state is updated the clients are notified of this change. Full blog post is here, the game can be played here, and you can have look at the code on GitHub.
  • Quest for serverless WebSockets, an adventure with Azure Functions & Durable Entities
    4 projects | dev.to | 30 Jun 2022
    [JsonObject(MemberSerialization.OptIn)] public class GameState : IGameState { // Only showing the class members relevant for this blog section. // For the full implementation see https://github.com/ably-labs/serverless-websockets-quest/blob/main/api/Models/GameState.cs [JsonProperty("questId")] public string QuestId { get; set; } [JsonProperty("phase")] public string Phase { get; set; } public async Task InitGameState(string[] gameStateFields) { QuestId = gameStateFields[0]; Phase = gameStateFields[1]; await _publisher.PublishUpdatePhase(QuestId, Phase); } [JsonProperty("players")] public List PlayerNames { get; set; } public async Task AddPlayerName(string playerName) { if (PlayerNames == null) { PlayerNames = new List { playerName }; } else { PlayerNames.Add(playerName); } if (IsPartyComplete) { await UpdatePhase(GamePhases.Play); await Task.Delay(2000); await AttackByMonster(); } } public async Task UpdatePhase(string phase) { Phase = phase; await _publisher.PublishUpdatePhase(QuestId, Phase); } private async Task AttackByMonster() { var playerAttacking = CharacterClassDefinitions.Monster.Name; var playerUnderAttack = GetRandomPlayerName(); var damage = CharacterClassDefinitions.GetDamageFor(CharacterClassDefinitions.Monster.CharacterClass); await _publisher.PublishPlayerAttacking(QuestId, playerAttacking, playerUnderAttack, damage); await Task.Delay(1000); var playerEntityId = new EntityId(nameof(Player), Player.GetEntityId(QuestId, playerUnderAttack)); Entity.Current.SignalEntity(playerEntityId, proxy => proxy.ApplyDamage(damage)); await Task.Delay(1000); var nextPlayerName = GetNextPlayerName(CharacterClassDefinitions.Monster.Name); await _publisher.PublishPlayerTurnAsync(QuestId, $"Next turn: {nextPlayerName}", nextPlayerName); } }

What are some alternatives?

When comparing ably-control-api-action and serverless-websockets-quest you can also consider the following projects:

fully-featured-scalable-chat-app - An example of how to architect a fully featured, scalable chat app. With user and channel management and message history.

agile-flush-vue-app - Use this app to collaboratively estimate the stories for the next sprint.

toolkit - The GitHub ToolKit for developing GitHub Actions.

oclif - CLI for generating, building, and releasing oclif CLIs. Built by Salesforce.

terraform - Terraform enables you to safely and predictably create, change, and improve infrastructure. It is a source-available tool that codifies APIs into declarative configuration files that can be shared amongst team members, treated as code, edited, reviewed, and versioned.

DurableFunctionsMonitor - A monitoring/debugging UI tool for Azure Durable Functions

serverless-workflow-visualizer - Web application that uses Ably to visualize the progress of a serverless workflow.

collaborative-pixel-drawing - A collaborative pixelart drawing carnvas to demonstrate pub/sub using Ably or Azure WebPubSub.

ably-cli

vscode-ably - VSCode extension that allows management of Ably apps