aardvark
A platform for AR in VR (by aardvarkxr)
OpenVR-MotionCompensation
An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator (by openvrmc)
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aardvark | OpenVR-MotionCompensation | |
---|---|---|
5 | 2 | |
181 | 35 | |
1.1% | - | |
0.0 | 3.7 | |
over 1 year ago | 6 months ago | |
TypeScript | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
aardvark
Posts with mentions or reviews of aardvark.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-04.
- steam VR overlay app guidance
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App to draw in any VR game?
I don't know any existing overlay software that does this. Maybe Aardvark could do it in the future, though.
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Is it possible to play 2 VR games and overlay on on another?
You should look into the Aardvark project.
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essential "add on software" for steam VR?
aardvark
- Short video showing Boundary++ grid using WMR, Index and Vive controllers and Vive tracker at the same time
OpenVR-MotionCompensation
Posts with mentions or reviews of OpenVR-MotionCompensation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2020-12-31.
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It's race week! Here's a lap of Albert Park in my 2 DOF motion simulator
Instead it works well with an additional tracker and using this steamvr addon: https://ovrmc.dschadu.de/
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Short video showing Boundary++ grid using WMR, Index and Vive controllers and Vive tracker at the same time
(basically anything that hooks vrserver to intercept calls from other drivers) cause many, many crashes on end user machines. They prevent the driver back-compatibility code in vrserver from working properly whenever changes are made to the driver interface.
What are some alternatives?
When comparing aardvark and OpenVR-MotionCompensation you can also consider the following projects:
OpenVR-AdvancedSettings - OpenVR Advanced Settings Dashboard Overlay
opentrack - Head tracking software for MS Windows, Linux, and Apple OSX
reshade - A generic post-processing injector for games and video software.
godot_openvr - GDNative based Open VR module
Revive - Play Oculus-exclusive games on the HTC Vive or Valve Index, scroll down for downloads and installation instructions.
openvr - OpenVR SDK
opengloves-driver - An OpenVR Driver for VR Gloves
ARKit-Navigation - ARKit Demo Application
polymer - 🎨 graphics/interaction prototyping sandbox
aardvark vs OpenVR-AdvancedSettings
OpenVR-MotionCompensation vs opentrack
aardvark vs reshade
OpenVR-MotionCompensation vs godot_openvr
aardvark vs opentrack
OpenVR-MotionCompensation vs Revive
aardvark vs openvr
OpenVR-MotionCompensation vs opengloves-driver
aardvark vs ARKit-Navigation
OpenVR-MotionCompensation vs polymer