Zpng
CompactGUI
Zpng | CompactGUI | |
---|---|---|
4 | 46 | |
254 | 4,515 | |
- | 2.7% | |
10.0 | 7.7 | |
almost 6 years ago | about 2 months ago | |
C | Visual Basic .NET | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
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Zpng
- Zpng: Better lossless compression than PNG with a simpler algorithm
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Quite OK Image is now my favorite asset format
> You'd probably get even better results by using PNG's filters instead of QOI
Did anybody ever try this? It would be quite interesting and does not seem too difficult.
The only thing I could find is https://github.com/catid/Zpng which does not use the normal PNG filtering.
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Google Chrome Is Already Preparing To Deprecate JPEG-XL (~3x smaller than JPEG, HDR, lossless, alpha, progressive, recompression, animations)
Also, Chris Taylor published an experimental PNG library with Zstd hardwired in.
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QOI: Lossless Image Compression in O(n) Time
- I feel like the benchmark suite is lacking. For better overview you probably should include libpng results with max compression level and lowest compression level. Lossless modes of AVIF and WEBP would be nice. (also could throw similar project to yours like https://github.com/catid/Zpng) Not saying the benchmark is bad, but IMHO doesn't paint the full picture. From quick test I got significantly better compression on libpng, ofc in expense of time, but you didn't optimize it for speed either. So we have some results, but they are not really representative imho.
CompactGUI
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Is there a way to save space of ark?
CompactGUI
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400GB? Seriously? 25+ hours worth of waiting just to play it? Why is ark like this?
Also, check out CompactGUI. It's a more user-friendly and efficient way of using Windows' built-in compression to cut the game's file size almost in half. It makes load times marginally longer (like 5-10%) and needs to be redone every few updates to keep the size down, but it works.
- Koji projekat na Githubu vas je odusevio u zadnje vreme?
- Games are becoming so large these days.
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Modern Game File Sizes Be Like
You can chuck compact.exe at it by hand (use the /exe option), or if you'd prefer to avoid the command line there's my Compactor tool, or the venerable CompactGUI.
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The era of 100GB games is upon us, and the average PC gamer is underprepared
You can also just use compactGui smaller filesizes without having to remove dialogs or cutscenes or anything. Obviously how much space is regained depends on how well it was compressed originally. With triple A titles perhaps getting 10% back, while things like ark can literally be shrunk by hundreds of gigs.
- Can we talk about client size? We are approaching 50GB!
- PSA: Use CompactGUI to reduce the the game's file size without any performance hit. I reduced the size from 81 GB to 56 GB.
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For me ARK is 190GB but for my friend it is 160GB
Not really related to your question but if you want to try and save some space you can give this a go, I've used it before and never had any issues. https://github.com/IridiumIO/CompactGUI
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WHY THE HELL IS MY ARK 355GB
Meet you new best friend. https://github.com/IridiumIO/CompactGUI
What are some alternatives?
qoi - The “Quite OK Image Format” for fast, lossless image compression
Compactor - A user interface for Windows 10 filesystem compression
ZLib - A massively spiffy yet delicately unobtrusive compression library.
ViVeTool-GUI - Windows Feature Control GUI based on ViVe / ViVeTool
qoi - Pure Go encoder/decoder of the QOI image format
WinPaletter - Advanced Windows Appearance Editor
zopfli - Zopfli Compression Algorithm is a compression library programmed in C to perform very good, but slow, deflate or zlib compression.
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
qoi - A rust implementation of the “Quite OK Image” format for fast, lossless image compression
fclones - Efficient Duplicate File Finder
rawloader - rust library to extract the raw data and some metadata from digital camera images
starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!