dark
TOMB5
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dark
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Is there a way to make tile based graphics in C with a light engine or no engine at all?
I used it as a basis for my own "learn C" project - https://github.com/Zireael07/dark. The project got abandoned because I ran into weird memory issues, but at its core there is no engine, and the font is just a tilesheet so you could just take an actual spritesheet instead of one that has the font...
TOMB5
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Tomb Raider: Chronicles (Completed ?)
- Early thoughts on TR2
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Open source re-implementation projects and game clones.
TOMB5 - Tomb Raider: Chronicles
What are some alternatives?
edge-sql - Cloudflare Workers providing a SQL API
TR2Main - Tomb Raider II Injector Dynamic Library
hello_imgui - Hello, Dear ImGui: unleash your creativity in app development and prototyping
OpenLara - Classic Tomb Raider open-source engine
wac - WebAssembly interpreter in C
OpenGothic - Reimplementation of Gothic 2 Notr
microwindows - The Nano-X Window System
TRLAU-menu-hook - Reverse engineering, menu and patches for Tomb Raider Anniversary, Legend and Underworld.
miniaudio - Audio playback and capture library written in C, in a single source file.
OpenBOR_PLUS - OpenBOR PLUS is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more! This version has all official features plus new features!
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.