Zero-K
Spring RTS game engine
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Zero-K | Spring RTS game engine | |
---|---|---|
5 | 44 | |
648 | 3,462 | |
1.9% | 1.2% | |
9.8 | 4.6 | |
8 days ago | 29 days ago | |
Lua | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Zero-K
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Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
Games have their own distribution method, but you can download the source and the engine will handle it. In ZeroKs case (https://github.com/ZeroK-RTS/Zero-K/).
The most straightforward method to compile it reliably I'd say is with the docker container: https://github.com/ZeroK-RTS/Zero-K/
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Electronic Arts today announced that it will be laying off approximately 6% of its staff as part of a restructuring plan that also includes optimizing its real estate portfolio and re-focusing its efforts around growth opportunities.
https://github.com/ZeroK-RTS/Zero-K https://github.com/springraaar/metal_factions
- Would it be a really bad idea to make your game open source? Give it a forum where anyone can commission features, and ask for donations from players/ modders to fund managing and debugging the project, keeping it a coherent whole.
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Admin gets player who beat him banned!
You were not banned for nor accused of lagging out any games. The lag caused in the game(s) in question was generated by a mass of lua error messages (they are propagated over the network for debugging reasons and the error in question occurs every game frame or so). I am the one who investigated and submitted a bug fix for the very error you're trying to pin as the reason you were banned. (See 52ec537) For further proof, this bug was known at the time to produce this problem in multiple games here's a couple of them:
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Indie RTS list?
Definitely Zero K, it's open source (and awesome!) https://github.com/ZeroK-RTS/Zero-K AND it's free on Steam!
Spring RTS game engine
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Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
Seems the support would be a realistic feature, though, because it's based on https://springrts.com/ that does support MacOS X.
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Alternative Game Engines for Marooned Unity Developers
springrts: Designed for 3D rts games. May be worth looking into if that's what you're making. The site is kind of lack luster so I didn't do too much digging around.
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OpenRA – Classic strategy games rebuilt for the modern era
...or Total Annihilation Spring, nowadays known as Spring RTS: https://springrts.com/
- Here’s how a train conductors’ view looks at night
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What is your favorite open source Linux game? Mine is Wideland (Best way to describe is the way Settlers 3 should have been)
My current favorite is Beyond All Reason. Before BAR, my favorite was Zero-K. Both BAR and zk use the same game engine, SpringRTS. BAR and zk are very similar to one another, and they're successors for Total Annihilation and Supreme Commander.
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Permafrost engine – An OpenGL RTS game engine written in C
Obligatory mention of another open source RTS engine (lineage tracing back to the original Total Annihilation): https://springrts.com/
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Troubles Installing Spring Engine. This is what downloads when I try. This folder leads to nothing. Any ideas?
Non-OSS Engine?
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What older video game holds a special place in your heart?
Total Annihilation for sure, the spiritual successor Supreme Commander is great but a bit too different for me. There's an open source recreation that's a bit rough to learn at first, but it's my favorite game of all time called Spring RTS. https://springrts.com/
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Game Engine Development.
The other thing is that if you're going to make an engine focused on rts games, you should probably study an existing RTS-focused engine. For example, here's the source code for Spring. Learn what it does, why, and how. You might decide this is good enough for what you want to do. You might decide this is pretty close, and you'll only want to extend it rather than start from scratch. You might decide to still start from scratch, but at least you learned something about requirements/ methods/ etc.
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Looking for a RTS game like Zero-K
Pretty much any game on the Spring Engine (which Zero-K is on) will work on Linux.
What are some alternatives?
warzone2100 - Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Wyrmsun - Strategy game based on history, mythology and fiction
Grit - Grit Game Engine
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
metal_factions - Repository for the Metal Factions game, which runs on the SpringRTS engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Thrive - The main repository for the development of the evolution game Thrive.
Allegro - The official Allegro 5 git repository. Pull requests welcome!