Xelmish
FunctionalProgrammingInGames
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Xelmish | FunctionalProgrammingInGames | |
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2 | 1 | |
164 | 199 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | 4 months ago | |
F# | ||
MIT License | - |
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Xelmish
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Suggestions for a functional language for videogames
try F# in https://github.com/ChrisPritchard/Xelmish which is built on top of monogame.
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What the F#
Love the idea behind the game engine for Xelmish https://github.com/ChrisPritchard/Xelmish
Its made on top of monogame and should have a battle tested core. But the lack of knowledge/adoption for Xelmish is disappointing.
FunctionalProgrammingInGames
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Suggestions for a functional language for videogames
Also: github repo
What are some alternatives?
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
mun - Source code for the Mun language and runtime.
XNAGameStudio - The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
Nu - Repository hosting the open-source Nu Game Engine and related projects.
Quarto - A working example of the Quarto board game using Elm and Netlify. An exploration of game development, OSS, and functional programming.
Elmish.WPF - Static WPF views for elmish programs
corert - This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
pacosako - This code drives the pacoplay.com website where you can play Paco Ŝako.
lobster - The Lobster Programming Language