WonderBrush-v2 VS haiku

Compare WonderBrush-v2 vs haiku and see what are their differences.

WonderBrush-v2

Last known version of the code to WonderBrush (as included in Haiku) (by stippi)

haiku

The Haiku operating system. (Pull requests will be ignored; patches may be sent to https://review.haiku-os.org). (by haiku)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
WonderBrush-v2 haiku
1 11
14 1,785
- 1.8%
2.7 9.8
27 days ago 6 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WonderBrush-v2

Posts with mentions or reviews of WonderBrush-v2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.

haiku

Posts with mentions or reviews of haiku. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.
  • Haiku's (Kernel) Condition Variables API: Design and Implementation
    1 project | news.ycombinator.com | 24 Apr 2023
    Haiku uses the System V ABI (mostly.) So, we're doing the same things Linux and the BSDs are here, simply by using GCC or Clang without any special tuning here.

    > I reckon that before trying to claim you've innovated here it might be a good sense check to compare baseline.

    The baseline is "what are other operating systems' kernel- and userland-level condition variables APIs?" And none of the ones I looked at had anything like what Haiku has here, they all have something which is the more classical "lock-switched condvars" just like POSIX has.

    The API itself does not depend on what memory ordering semantics are any more than a "mutex_lock()" API does. The implementation will be somewhat contingent on it, of course, but those are two separate matters.

    > What exactly are the Haiku atomic operations, in terms of the C++ 11 Memory Model?

    The atomic_() functions are (on most architectures, x86 included) implemented using GCC/Clang's __atomic_* functions, with various __ATOMIC_* orderings chosen as appropriate. You can see them defined in the system header here: https://github.com/haiku/haiku/blob/master/headers/os/suppor...

    > because you're innovating before 2011, you're inventing the model

    No, not really? GCC has had atomic builtins since at least 4.1.0 in 2006. The documentation (https://gcc.gnu.org/onlinedocs/gcc-4.1.0/gcc/Atomic-Builtins...) says: "In most cases, these builtins are considered a full barrier. That is, no memory operand will be moved across the operation, either forward or backward." -- which is basically equivalent to today's __ATOMIC_SEQ_CST.

    > so Haiku is off in the jungle on its own and everybody else has a map now, figure out where you are on that map first.

    We already did that years ago. The atomic_() functions linked above in SupportDefs.h have been implemented using the C++11-standard GCC builtins since 2014, and the older __sync_ builtins for years before that.

    Anyway, the algorithm described in this article, even if Haiku's atomic functions were not 1:1 with C++11-standard definitions (which they are, as noted above), is clearly portable to other OS kernels. So I am not sure what basis your comment has, regardless.

  • Problems while building haiku from source
    1 project | /r/haikuOS | 30 Jan 2023
    I'm currently trying to build Haiku from source (following https://github.com/haiku/haiku/blob/master/ReadMe.Compiling.md), but I'm getting errors while building with "jam -q -j12 @nightly-anyboot".
  • Haiku R1/beta4 has been released
    4 projects | news.ycombinator.com | 23 Dec 2022
  • HaikuOS Device Driver References
    1 project | /r/haikuOS | 20 Dec 2022
    Something like this? https://github.com/haiku/haiku/tree/master/src/add-ons/accelerants/radeon
  • Haiku Beta4 Release Near?
    1 project | news.ycombinator.com | 14 Nov 2022
  • How to programmatically find out if computer is on
    6 projects | news.ycombinator.com | 20 Nov 2021

What are some alternatives?

When comparing WonderBrush-v2 and haiku you can also consider the following projects:

v86 - x86 PC emulator and x86-to-wasm JIT, running in the browser

serenity - The Serenity Operating System 🐞

Quaternion - A Qt-based IM client for Matrix

Lemon-OS - The Lemon Operating System

skift - 🥑 A modern delightful operating system

Simply-Love-SM5 - a StepMania 5 theme for the post-ITG community

sweb - SWEB Educational OS

managarm - Pragmatic microkernel-based OS with fully asynchronous I/O

IncludeOS - A minimal, resource efficient unikernel for cloud services

NXEngine - A port of the open-source rewrite Cave Story game engine for various platforms. Original author is Caitlin "rogueeve" Shaw, https://nxengine.sourceforge.io/