WebXR-emulator-extension
three_mmi
WebXR-emulator-extension | three_mmi | |
---|---|---|
4 | 1 | |
444 | 17 | |
0.0% | - | |
0.0 | 0.0 | |
about 1 year ago | almost 2 years ago | |
JavaScript | JavaScript | |
Mozilla Public License 2.0 | MIT License |
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WebXR-emulator-extension
- How to develop WebVR without using a helmet?
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Hey. Everyone. Do anyone know the best way to recenter the ar session. When the user moved a distance and we relocated the tracking to 0. Just like it is from the beginning of the session. Thanks very much.
https://immersive-web.github.io/webxr-samples/teleportation.html
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Challenges of a web VR throwing game
Get a hold of the WebXR emulator extension. It is limited in features but it does allow you to enter VR in a desktop browser and test your application with some basic inputs. With tip 4, this is very powerful and you can test a lot before actually putting on the headset.
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Some progress on emulating WebXR hardware thru computer vision (JavaScript), so that you can work on WebXR apps w/o hardware! Powered by my library Handsfree.js.org and the Mozilla WebXR Emulator Extension
Here is the original emulator (w/o handsfree): https://github.com/MozillaReality/WebXR-emulator-extension
three_mmi
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Help getting some mouse interactions to work
I've tried to import MMI and three.interaction but I can't get them to work at all. Is there a standard structure I should be following? I am sure I will need to elaborate more on the code, but I am unsure of what to present right now so if you need something I can provide it. Any help would be greatly appreciated.
What are some alternatives?
react-xr - 🤳 VR/AR with react-three-fiber
troika - A JavaScript framework for interactive 3D and 2D visualizations
webxr-handtracking - 👐 WebXR hand tracking examples
seiri - https://youtu.be/c_YhltkgsgQ
model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
DgrmJS - Dgrm.net - flowchart editor. Works on desktop, phone and tablet. Has no dependency. Pure JavaScript.
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.
react-aim - Determine the cursor aim for triggering mouse events.
squidgame - Red light green light game from squid game made using JavaScript and Three.js
use-cannon - 👋💣 physics based hooks for @react-three/fiber
react-three-fiber - 🇨🇭 A React renderer for Three.js
mathjs - An extensive math library for JavaScript and Node.js