WebGL-Fluid-Simulation
ardour
WebGL-Fluid-Simulation | ardour | |
---|---|---|
109 | 171 | |
14,242 | 3,641 | |
- | 2.0% | |
0.0 | 9.9 | |
5 months ago | 4 days ago | |
JavaScript | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WebGL-Fluid-Simulation
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That is some extremely impressive water physics, especialy for a place you only visit once. How did they do it? (MAJOR SPOILERS FOR 4.2 WORLD QUEST)
It kinda reminds me of this fluid simulation website. The site is about a computer graphics technique that simulates the motion and appearance of fluids such as water, smoke or fire. You can use your mouse to move around the screen to see the simulation, also can change how the fluid simulation works by adjusting the sliders in the control panel next to it.
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Goodbye, Node.js Buffer
Typed arrays are essential for web apps that use WebGL and WebGPU. Being able to send this typed data to run computations on the GPU in parallel can give you 1000x speed up.
You can see it in action on this WebGL fluid simulator[0] by PavelDoGreat.
[0] https://github.com/PavelDoGreat/WebGL-Fluid-Simulation
- WebGL Fluid Simulation
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Water – Oimo.io
this one is much smoother: https://paveldogreat.github.io/WebGL-Fluid-Simulation/
previously: https://news.ycombinator.com/item?id=34422948
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This thing is wild!
Not a video. WebGL Fluid is the website.
- The website has been found!
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A lost website
Sure here it is
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Saw this ad that made me have major feelings from childhood
Off the top of my head I'm thinking of WebGL Fluid Simulation
- Webgl Fluid Simulation
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Here you go: Golden Beryl on a magnetic stirrer ... in slow mo!
Here is poor man's stirrer: https://paveldogreat.github.io/WebGL-Fluid-Simulation/
ardour
- Ask HN: Is There a Blender for Music?
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Is Open Source a diversion from what users want?
> I think a lot of people starting with open source kinda expect that dedicated contributors will start to swarm around the project. In reality, a large majority of projects, even many quite prominent ones, are driven by a very small core, often just the project founder.
https://github.com/Ardour/ardour/blob/master/gtk2_ardour/abo...
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What Is the Future of the DAW?
I'm the lead author of Ardour [0], and I'd very much like to hear more about your frustrations, since over the next 1-2 years, paying attention to non-European musical culture is one of the things I hope to focus on during development. You can reach me via the email address in my profile, or maybe use our forums at discourse.ardour.org. Thanks.
[0] https://ardour.org/ <= a cross-platform open source DAW that has been around for more than 23 years
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Red Blob Games: Interactive visual explanations of math and algorithms
One extra detail, something I've learned from 20 years of working on dragging all kinds of objects around the GUI of Ardour [0]: handle ALL button press and release events as drag events where there is no movement.
[0] https://ardour.org/
- The Rules of Margin Collapse
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Absolute beginner seeking advice
I am aware of the 'Real Tone Cable' however I am curious if this is what I should be buying if I also intend on recording my playing in a software such as 'Ardour'
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Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
If you don't care about exotica like async or signal safety, and just need to see the callstack from arbitray points, this can do the job without C++23:
https://github.com/Ardour/ardour/blob/master/libs/pbd/stackt...
(2 different implementations, one for POSIX-y systems with the execinfo.h header, and one for Windows)
The demange() function is elsewhere.
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How to map multiple samples with linux-sampler?
I just loaded an instance of samplv https://samplv1.sourceforge.io/ into the Digital Audio Workstation (DAW), Ardour https://ardour.org/ .
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Is it possible to create professional music on Linux?
If you produce music using a DAW, my preferred is Linux's Ardour: http://ardour.org
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Thought was worth sharing ❤️
Ardour is a free DAW that recently added a clip launcher. I've never tried it.
What are some alternatives?
react-fluid-animation - Fluid media animation for React powered by WebGL.
zrythm - a highly automated and intuitive digital audio workstation - official mirror
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
muse - MusE is a digital audio workstation with support for both Audio and MIDI
lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
lmms - Cross-platform music production software
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audacity - Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, MacOS, GNU/Linux and other operating systems. It is developed by a wide group of volunteers. Contributions welcome! [Moved to: https://github.com/tenacityteam/tenacity]
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