WaveMaker-Novel-Writing-Software-Version-3
twinejs
WaveMaker-Novel-Writing-Software-Version-3 | twinejs | |
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127 | 408 | |
66 | 1,794 | |
- | - | |
3.1 | 8.5 | |
12 months ago | 17 days ago | |
JavaScript | TypeScript | |
- | GNU General Public License v3.0 only |
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WaveMaker-Novel-Writing-Software-Version-3
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Writing software
Give https://wavemaker.co.uk a go.. it's free cross platform and I built it, r/wavemakercards
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Where to write/publish a story
Here is the link to their website.They also have a subreddit at r/WaveMakerCards and the creator will personally help you troubleshoot.
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Best Writing Apps?
Its at https://wavemaker.co.uk or r/wavemakercards for more info ( just adding the link so people can find it :) )
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Looking for a writing software.
try out https://wavemaker.co.uk - it's free and I'm the guy who built it Current version is version 4 but you can still use all the older versions (barring V1 which was completely different)
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Is there an app to keep track of all the details when writing a story?
Try wavemaker cards https://wavemaker.co.uk I'm the guy who built it, more at r/wavemakercards
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Free apps/websites for story outlines and characters
You can give Wavemaker a shot. While I don't use it personally, I've played around with it a bit and seems pretty decent for a 100% free cross-platform writing app!
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Is the writing app Novelist any good?
Free from https://wavemaker.co.uk
- I need a decent free writing software.
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Do writing apps have access to content?
I built wavemaker ( https://wavemaker.co.uk ) and it's online BUT only uses your local storage to store your work and you save/load to Google drive.
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Need help using Plottr
You might like to try out wavemaker https://wavemaker.co.uk - or pop over to r/wavemakercards I built it to be a flexible plotting tool
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
manuskript - A open-source tool for writers
RenPy - The Ren'Py Visual Novel Engine
30-Days-Of-React - 30 Days of React challenge is a step by step guide to learn React in 30 days. These videos may help too: https://www.youtube.com/channel/UC7PNRuno1rzYPb1xLa4yktw
ink - inkle's open source scripting language for writing interactive narrative.
FanFicFare - FanFicFare is a tool for making eBooks from stories on fanfiction and other web sites.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
writingApp - Open Source Project to build a tool for writers to write their book.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
SmartTube - SmartTube - an advanced player for set-top boxes and tvs running Android OS
Godot - Godot Engine – Multi-platform 2D and 3D game engine
100-days-of-code - Fork this template for the 100 days journal - to keep yourself accountable (multiple languages available)
gitbook - The open source frontend for GitBook doc sites