Waterfall
lodestone
Waterfall | lodestone | |
---|---|---|
10 | 18 | |
731 | 656 | |
0.3% | 2.7% | |
7.8 | 8.5 | |
2 days ago | about 1 month ago | |
Shell | TypeScript | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Waterfall
-
Announcing Lodestone, a FOSS self-hosted Minecraft server management tool
Looks cool. Any plans on supporting proxies such as BungeeCord or Waterfall?
-
Running Minecraft servers from Docker
So in this post we've created a Vanilla server, maintained and managed through docker. I highly recommend reading through the docs for this image as there's tons of configuration available, including support for modded servers. You can add more servers to this config and use something like BungieCord or PaperMC Waterfall switch servers ingame.
-
Reverse Proxying
To explain the differences between the proxies, BungeeCord is the original proxy, Waterfall is "BungeeCord fork that aims to improve performance and stability" and Velocity is "The modern, next-generation Minecraft server proxy".
-
Is there anyway to make a big Minecraft server?
Look into hosting it. If you have extremely good hardware, do self hosting. Or if you don't and rather want to pay, use third party hosting sites. nitrado or g-portal can handle the loads most likely. You will also want to spilt the servers into multiple servers, and hook them up using BungeeCord/Waterfall or Velocity
-
Help/Guidance on Building Server - NOT Advertising
I would always say that if you want to stick to plugins, always go for Paper. It's much faster than spigot (and here's the reason why), open source, and fixes bugs and exploits that spigot or upstream vanilla won't fix. It's a fork of Spigot, so you get all the features of spigot, and the lag reduction is really good on paper. I would recommend using Bungeecord or Waterfall as the proxy (which is a speical server software that allows players to hop between servers without having to join and quit. if you have played on network servers like hypixel, they use proxies, but it's on a more massive and complex scale), and use Paper or Tuinity as the backend servers (the actual servers you'll play on). Have the lobby server set as the default server, and either use 8 different servers or use 2-4 different servers with Multiverse and create 2-4 different worlds on within the servers.
- network that any user vanilla/forge can connect to hub/lobby
-
Advise me about my rather ambitious server setup !
Nah, look.
-
Is locally hosting a good idea?
You can convert the server on MineHut to a Waterfall server that redirects all incoming players to your self-hosted server.
-
Atrociously High Ping Issues
One thing I have been meaning to look into is a fork of BungeeCord called Waterfall. You could try that.
-
Is it possible to have two worlds on a server. One with mods and the other without. ( Please read to understand )
You need 2 servers running to achieve this but you make it appear as one if you use something like Waterfall.
lodestone
- Lodestone v0.4.4, a FOSS game server management tool, now with Docker support
-
Announcing Lodestone v0.4.4, a game server hosting tool built in Rust + Tauri, now with docker support and a revamped file manager
This has been one of our most requested features, and it has finally landed in 0.4.4. See more details here
-
test
You can check out the project here. We also have a Discord! Feel free to join and chat around.
-
🦀+ 🦕= 😎 I wrote a blog post about experimenting with Deno's Rust crates to run JavaScript inside Rust application
I personally use deno for the Lodestone Project, a FOSS open-source game server hosting tool (shameless plug). One of the features coming up is a plugin system that allows users to write typescript code to communicate with lodestone directly and a system that allows users to implement a game server instance in typescript which lodestone can run at runtime, all powered by deno. If you are interested the code is here and here
- Lodestone v0.4.3 is out (open source server hosting tool for Minecraft)
- Lodestone V0.4.2 is Out (A Free, Open Source Server Hosting Tool for Minecraft) and Adds Support for Forge and Paper
- Lodestone v0.4.1, a New Minecraft Server Management Tool (FOSS, self-hosted))
What are some alternatives?
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
playit-minecraft-plugin - A Minecraft plugin to make your server public without port forwarding using playit.gg
velocity - Accelerated JavaScript animation.
BungeeCord - BungeeCord, the 6th in a generation of server portal suites. Efficiently proxies and maintains connections and transport between multiple Minecraft servers.
Geyser - A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock Edition.
lodestone_core - The backend for Lodestone, A free, open source server hosting tool for Minecraft and other multiplayers
Purpur - Purpur is a drop-in replacement for Paper servers designed for configurability, and new fun and exciting gameplay features.
lodestone_cli - A CLI tool to install, update and manage Lodestone Core
Mohist - Minecraft Forge Hybrid server implementing the Spigot/Bukkit API, formerly known as Thermos/Cauldron/MCPC+
Magma - Minecraft Forge Hybrid server implementing the Spigot/Bukkit API (Cauldron for 1.12)
Tuinity - Minecraft server software fork of Paper to improve performance without behavioural changes.
minecraft-optimization - Minecraft server optimization guide