WarsmashModEngine
pokegold
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WarsmashModEngine | pokegold | |
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10 | 16 | |
125 | 471 | |
- | 1.5% | |
1.5 | 7.5 | |
almost 2 years ago | 13 days ago | |
Java | Assembly | |
MIT License | - |
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WarsmashModEngine
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Asking a question. (Curiosity kills cat)
This project is (I think) an effort to re-create the Warcraft 3 game engine. Looks like they've been at it a few years. The least work might be to start from there, figure out what still needs worked on for the experience you want (e.g. single player campaign? multiplayer?), and start porting the existing code, keeping in mind the later enhancements that would be necessary.
- WarSmash – open-source Warcraft III Engine
- 1 ASU at a year is very slow, sorry had to say it
- WCIII FOSS engine "Warsmash" is up again after a misunderstanding
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Blizzard threatens to shut down Warcraft III open-source engine
Warsmash: Mod Engine
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Warcraft III open-source engine: Warsmash
I think it's a cool project: https://github.com/Retera/WarsmashModEngine/tree/experimental YouTube video: https://www.youtube.com/watch?v=2YDPQW7uyQ8
pokegold
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Do we know the DVs/stats of Red’s Pokémon in G/S/C?
If you still want the DVs, they should be 15, 13, 13, 14 for Attack, Defense, Speed, and Special Attack/Defense, respectively, which means the HP DV should be 14. You can find them here (Gold/Silver) and here (Crystal), though the only difference is that Crystal contains an additional entry for Eusine.
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I'm a novice with a very niche desire: A Game Boy Color emulator that can send, receive, and SAVE infrared pulses from Pokemon GSC. Nothing else really matters.
One other option is to actually look through the decompiled silver/gold roms, and find the code that actually generates the bytes - then you can copy this functionality on your Arduino.
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Ok after doing it with legendaries, i palette swapped Ceruledge and Armorogue!
The most common version of the myth is that in Gen 2, to save on space, each Pokémon was assigned a shiny palette based on its own colors. You can see the notes from a project to decompile Gold's code here: https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm
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The best pokemon era was 1996-2001
~330k lines of assembly for gold/silver
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Blizzard threatens to shut down Warcraft III open-source engine
Also again, you can compile Pokemon games without a ROM right now from GitHub. Here's Gold for instance: https://github.com/pret/pokegold
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How do I build a Pokemon Silver rom with pokegold dissasembly
Follow the installation instructions
- How do I make a Pokemon Gold/Silver hack exactly?
- Disassembly of Pokémon Gold/Silver
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Change player name with Coin Case Glitch
As for your wondering if you could change your name by loading the name entry screen, it might be possible but I don't know if anyone's looked into it (I personally found directly editing my name via boxcode to be easier and more predictable), or if there'd be some unintended consequences from calling that specific routine when you normally aren't supposed to. You'd have to look into how the name entry works (you can find a disassembly for Gold here which has the relevant functions in human-readable assembly), ensure it'll write your name to the correct memory addresses, find the routine's exact ROM address then write a boxcode to call that routine and then safely return to your game.
- Tepig is the next CommunityDay Pokémon!
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Pokemon-Perfect-Crystal - The goal of this hack has been to make an idealized definitive version of Pokemon Crystal that has every Pokemon available to catch and to fix a number of glaring glitches that hampered the original game.
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
pokeyellow - Disassembly of Pokemon Yellow
pokecrystal - Disassembly of Pokémon Crystal
polishedcrystal - An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
poketcg - Disassembly of Pokémon TCG
pokered - Disassembly of Pokémon Red/Blue
r2dumpbin - A radare2 Python script to dump a raw IA32 binary to an NASM source file
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
ProjectNinjaBlack - A Re-Write Translation of the OG NGB Original Xbox Game to PC. For the NG community, But I am not doing this for copyright issues or drama, I am doing this hoping that Team Ninja and Tecmo can see my skills and hire me or any others that see my skills as well. Please understand Tecmo & Team Ninja just a reason to show my skills, if you request a removal I will with no argument or issues added by me.