Warframe-OCR VS winapi-rs

Compare Warframe-OCR vs winapi-rs and see what are their differences.

Warframe-OCR

A relic inventory recognition system for Warframe, based on experimental Rust bindings to Tesseract OCR. Supports detection in real-time. Very much WIP. (by etaloof)
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Warframe-OCR winapi-rs
3 14
1 1,799
- -
0.0 0.0
over 2 years ago 5 days ago
HTML Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Warframe-OCR

Posts with mentions or reviews of Warframe-OCR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-01.
  • Trying to compile rust library on Windows
    4 projects | /r/rust | 1 Apr 2023
    Yes, you can link them statically. Here's a Python script I wrote to install and build a Python module in Rust. It will install the required development libraries on Linux and build a static build of tesseract on Windows (it also downloads the LLVM based clang compiler, I forgot why). Then it set up two environment variables VCPKG_ROOT to discover the tesseract library and RUSTFLAGS -Ctarget-feature=+crt-static (this forces the vpkg crate to link tesseract:x64-windows-static and not the dynamic version).
  • are there any libraries for getting text from the screen?
    3 projects | /r/rust | 2 Nov 2021
    Tesseract is slow but not too slow. I wrote a multi-threaded wrapper around the Rust bindings und a Python wrapper around that. Granted it is not very polished and I apparently forgot to make the Rust repository public but it works. The previous version of the project for which I made this wrote the image to disk and called the tesseract binary which took half a minute for a few of images. Definitely not usable for real-time processing. Now it takes around 200-300 ms with 12 worker threads. I'm not sure if there is further potential to make it faster though.
  • We just massively overdelivered on a project thanks to Rust (and Python bindings)
    9 projects | /r/rust | 31 Oct 2021
    I don't like maturin workflow either because it installs directly to the python environment. This is not very useful during development. I wrote a module import file which loads the python module from the shared library. You could easily invoke cargo before importing the module (remember to delete the previous shared library file) to have a fully automated development processes.

winapi-rs

Posts with mentions or reviews of winapi-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.
  • Improving Interoperability Between Rust and C++
    7 projects | news.ycombinator.com | 5 Feb 2024
    Vtables are pretty solved as well. I do a lot of Windows COM interop. Using the `windows` crate, vtables for COM interfaces are relegated to an implementation detail - instead you simply implement a (typically safe!) trait:

    https://microsoft.github.io/windows-docs-rs/doc/windows/Win3...

    Which can then be converted to a refcounted smart pointer:

    https://microsoft.github.io/windows-docs-rs/doc/windows/Win3...

    All driven by win32 sdk parsing and metadata.

    But suppose we want to roll our own, because we tend to prefer `winapi` but it lacks definition. That's not too terrible either:

    • https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...

    • https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...

    • https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...

    I could more heavily lean on my macros ala `windows`, but I went the route of manual control for better doc comments, more explicit control of thread safety traits to match the existing C++ codebase, etc.

    Is there some pointer casting? Yes. Is it annoying or likely to be what breaks? No. What is annoying?

    • Stacked borrows and narrowing spatial provenance ( https://github.com/retep998/winapi-rs/issues/1025 - this can be "solved" by sticking to pointers ala `windows`, or by choosing a different provenance model like rustc might be doing?)

    • Guarding against panics unwinding over an FFI boundary. This is at least being worked on, but remains unfinished ( https://rust-lang.github.io/rfcs/2945-c-unwind-abi.html )

    • Edge case ABI weirdness specific to C++ methods ( https://devblogs.microsoft.com/oldnewthing/20220113-00/?p=10... , https://github.com/retep998/winapi-rs/issues/523 )

  • Trying to compile rust library on Windows
    4 projects | /r/rust | 1 Apr 2023
    Is winapi = { version = "0.3.9", features = ["winuser"] } in [target.'cfg(windows)'.dependencies]? All the missing symbols are functions in module winapi::um::wincrypt (see https://docs.rs/winapi/0.3.9/winapi/um/wincrypt/index.html#functions ) and the crate's Git repo at https://github.com/retep998/winapi-rs contains all the import libs and export defs for the corresponding DLLs in directory x86_64. As crypt32.dll ships with windows by default, I think this is all that would be needed for building on a windows PC.
  • I seen people say that () is similar to void in C. But what is similar to void*?
    1 project | /r/rust | 27 Mar 2023
    The std library provides the type c_void for FFI, which is an enum with two variants. Some libraries have their own version, winapi for example defines c_void as an enum with no variants, making it identical to !. Finally, whenever the std needs a pointer with no particular type, they tend to reach for *const (), see ptr::to_raw_parts.
  • Kernel Headers for Windows could soon make it into windows-rs
    5 projects | /r/rust | 22 Feb 2023
    This would be a community driven project for now but I have high hopes considering we already had projects like winapi and Trantect/winapi-rs.
  • More malware is shifting to Rust
    4 projects | /r/rust | 29 Jan 2022
    Can't you choose to control what OS APIs you use if you use crates such as libc and winapi, or just directly using extern "C" { ... }/extern "system" { ... }, or even inline assembly for syscalls with llvm_asm! or asm!?
  • Noob question - Can I see what my used cargo crate has inside?
    1 project | /r/rust | 4 Aug 2021
  • Building Outer Wonders, our Rust/SDL2 puzzle game, for Windows
    1 project | /r/rust | 21 Jun 2021
    Thank you! For SDL2 access, we're using custom bindings over the sdl2-sys crate, along with custom bindings for OpenGL and Vulkan access, and the winapi crate for Direct3D 11 access (as well as access to a few Windows APIs).
  • Hey Rustaceans! Got an easy question? Ask here (23/2021)!
    3 projects | /r/rust | 7 Jun 2021
    What is the difference between the winapi crate and the windows crate? Are they the same thing, and is one better than the other?
  • The playable demo of Outer Wonders, our cute, colorful and Rust-powered puzzle game, is live on itch.io for Windows and Linux! Thank you Rust community for creating such awesome tools!
    5 projects | /r/rust | 24 Apr 2021
    Turns out OpenGL and Vulkan sometimes behave weirdly on Windows machines (some OpenGL drivers use a huge amount of CPU power and create unexpected sync points; I also ran into this very weird driver crash while testing our Vulkan-powered version of Outer Wonders which is scary), so we implemented Direct3D 11 support using the winapi crate, which was much of a relief (D3D11 is an ideal rendering API when it comes to supporting Windows because it allows you target hardware with Windows versions going as far back as Vista, and from my experience, Direct3D drivers have a more consistent and reliable behavior). We didn't have to bring significant changes to our abstraction layer to add Direct3D 11 support.
  • Official WinRT+Win32 Crate for Rust
    1 project | news.ycombinator.com | 5 Mar 2021

What are some alternatives?

When comparing Warframe-OCR and winapi-rs you can also consider the following projects:

WFinfo - :computer: A fissure Companion App for Warframe

windows-rs - Rust for Windows

FrameHub - Warframe Mastery Rank calculator.

rust-windows-dll - Macro for dynamically loading windows dll functions

Python-Rust-benchmark - Python vs Rust benchmark using a toy visual problem (linear algebra).

rand - A Rust library for random number generation.

leptess - Productive and safe Rust binding for leptonica and tesseract

core-foundation-rs - Rust bindings to Core Foundation and other low level libraries on Mac OS X and iOS

ptanalyzer - Analyze Warframe Profit-Taker run from EE.log, marking important timestamps and total time elapsed.

rust-sdl2 - SDL2 bindings for Rust

warframe-items - 📘 Get all Warframe items directly from Warframe's API. No more messy wikia scraping.

sys-mount - High level FFI binding around the sys mount & umount2 calls, for Rust