WMR-and-Vive-Tracker
Tutorial on how to use Vive Tracker for head tracking of WMR headset within SteamVR (by Yersi88)
vr
This is a comprehensive guide to my VR setup, including descriptions of some VR concepts and phenomena. (by monstermac77)
WMR-and-Vive-Tracker | vr | |
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17 | 57 | |
42 | 52 | |
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1.1 | 0.0 | |
about 1 year ago | over 1 year ago | |
Batchfile | ||
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WMR-and-Vive-Tracker
Posts with mentions or reviews of WMR-and-Vive-Tracker.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-05.
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Anyone here ever done a mod on the original HTC VIVE to replace the displays or lenses?
OK so theoretically If I bought a HP Reverb G2 I can just put the lighthouse tracking part of the VIVE onto the front (with velcro or something) and then plug that in via the USB? I've found this page so I assume thats what they mean. I'm not going to buy anything yet because I am still hoping the Arpara 5K comes which has built in SteamVR tracking. After taking one of these headsets apart the actual nuts and bolts parts aside from the PCB itself seem very trivial. I wonder if DIY kits that had a PCB with Display Port 2.0 in would be something people would consider. Its surprising more good headsets don't come out.
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Help needed: Reverb G2 with Vive Tracker (and Index controllers) stopped working
So basically I've bolted a Vive Tracker to the Reverb G2 and have used SteamVR's TrackingOverrides config to override HMD position with the tracker positioning. So basically using this setup: https://github.com/Yersi88/WMR-and-Vive-Tracker
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Anyone using Index Knuckles with their WMR headset?
There is a way to do this. Details are in the github here: https://github.com/Yersi88/WMR-and-Vive-Tracker
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[Help/Tinkering] Regarding Reverb G2 V2 (please help)
(If Not) Is there any updated method besides the ones mentioned below:https://github.com/Yersi88/WMR-and-Vive-Trackerhttps://github.com/capilus/HP-Reverb-G2-index-Controller-HTC-vive-tracker-Working-native-Open-VR
- Anyone use a vive wand attached to the G2 so tracking with base stations is possible?
- [Question] Anyone looked into using a Vive tracker for Quest 2 tracking?
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REVERB G2 UPGRADE HELP
You can also attach a tracker to the headset itself, but that caused jitter for me. Seems to work for some people. Details and software are here
- Hello all. Today I discovered this GitHub. It has remade the knuckles/wands combo with the G2. No more ovr space cal.
- Current State of Mixed VR with G2 + Knuckles
vr
Posts with mentions or reviews of vr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-08.
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Is it bad to "unplug" base station ?
I use the lighthouse keeper executable from MixedVR Manager with a bat script for starting them:
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MixedVR Manager first-time setup issues (and just general SteamVR headaches)
I'm curious what you mean by MixedVR Manager is broken. After reading a lot of github it is sounding like the SteamVR room setup loop may be a bug / problem with OVR Advanced Settings...
- Is there any way to set up the Reverb G2 without doing it through Microsoft Mixed Reality?
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Current State of Mixed VR with G2 + Knuckles
https://github.com/monstermac77/vr#start-upshutdown
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Can't start OVR Toolkit because room need calibration
And also setup GitHub - monstermac77/vr: This is a comprehensive guide to my VR setup, including descriptions of some VR concepts and phenomena.
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Does choice of monitor ever affect G2?
I basically borrowed it from MixedVr Manager With ChangeScreenREsolution.exe
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Poll: Who puts on their Reverb/Reverb G2 and it just works?
If you follow the setup guide to the letter - including the use of SteamVR chaperone instead of WMR bounds, you should have no issues. I manually turn power on to base stations and the HMD itself each time I play. HMD is plugged into USB-C/dport on RTX2080, no extension. Also, I do not use MixedVR Manager but do autorun a script closing Room Setup (at SteamVR launch).
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MixedVR manager, can someone explain how to use original G2 controllers?
I am at work at the moment so can’t get you a full step-by-step, but reading the release notes should hopefully help you for now: iirc you just need to run the uninstall script and it should make everything WMR side work as default.
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Lighthouse 2.0 controller software?
Mixed VR manager has some software that lets your computer control the base-stations. IMO, the script was too restrictive for me, but it's easy to edit.
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Is good lighting necessary for the G2 with vive 2.0 controller tracking?
I'd recommend looking at the "Tracking" section of my vr repo: https://github.com/monstermac77/vr/#tracking, especially the last paragraph.
What are some alternatives?
When comparing WMR-and-Vive-Tracker and vr you can also consider the following projects:
MixedVR
HP-Reverb-G2-index-Controller-HTC-vive-tracker-Working-native-Open-VR
OpenVR-SpaceCalibrator - Use tracked VR devices from one company with any other.
lighthouse-keeper
hmdgdb - HMD Geometry Database
ChaperoneTweak - An in-VR chaperone editor
ovr_rawprojection - Basic OpenVR program to read out the GetProjectionRaw return values for both eyes
ReverbG2ConfigManager - An AutoHotKey script that can be used to maintain separate SteamVR configurations for the Reverb G2 and a Native Steam VR HMD in a MixedVR environment
WMR-and-Vive-Tracker vs MixedVR
vr vs MixedVR
WMR-and-Vive-Tracker vs HP-Reverb-G2-index-Controller-HTC-vive-tracker-Working-native-Open-VR
vr vs OpenVR-SpaceCalibrator
WMR-and-Vive-Tracker vs OpenVR-SpaceCalibrator
vr vs lighthouse-keeper
WMR-and-Vive-Tracker vs hmdgdb
vr vs ChaperoneTweak
WMR-and-Vive-Tracker vs ovr_rawprojection
vr vs ReverbG2ConfigManager